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<blockquote data-quote="Snowy" data-source="post: 2333562" data-attributes="member: 20465"><p>I'd say take it, the DM will be trying their best and encouragment or some success initially will make them more willing to keep on trying and help them cope when they have to use the grapple rules or soem other less than easy event occurs! If they are good they will learn and get better its much easier to recognise corny set ups and bad lines when your in game ratehr than imagining them before hand! (as im learning to my peril)</p><p></p><p>out of interest of whether people think this was a good or bad approach</p><p></p><p>when i started DMing i sat down and read a bit about what people had said on here and what I'd experienced with crap plot hooks and mistakes in DMing in the LARP I do (yep first experience of DnD was DMing, very intimidating). I decided that I would run a module as a lead in to my own creations. I sat down with the players and told them the barest description of the intro to the module (standard gaurd a caravan plot hook) and asked them to work out a reason why their character wanted to be going along. Its a bit of a cop out but it did mean that the start of the adventure and their joining as a party went smoothly. </p><p></p><p>Hmm a bit long winded, was this BAD DMing (tm) or acceptable?</p></blockquote><p></p>
[QUOTE="Snowy, post: 2333562, member: 20465"] I'd say take it, the DM will be trying their best and encouragment or some success initially will make them more willing to keep on trying and help them cope when they have to use the grapple rules or soem other less than easy event occurs! If they are good they will learn and get better its much easier to recognise corny set ups and bad lines when your in game ratehr than imagining them before hand! (as im learning to my peril) out of interest of whether people think this was a good or bad approach when i started DMing i sat down and read a bit about what people had said on here and what I'd experienced with crap plot hooks and mistakes in DMing in the LARP I do (yep first experience of DnD was DMing, very intimidating). I decided that I would run a module as a lead in to my own creations. I sat down with the players and told them the barest description of the intro to the module (standard gaurd a caravan plot hook) and asked them to work out a reason why their character wanted to be going along. Its a bit of a cop out but it did mean that the start of the adventure and their joining as a party went smoothly. Hmm a bit long winded, was this BAD DMing (tm) or acceptable? [/QUOTE]
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