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<blockquote data-quote="Warrior Poet" data-source="post: 2333877" data-attributes="member: 1057"><p>PapersAndPaychecks and The_Gneech: you need to get together and write a comic tale. Chuck Swordsmite, former coat hanger salesman, veteran of the Pomarj and retainer to Duke Unpronounceable! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Hooks are tough, sometimes. I've found a big challenge can be getting players to bite about things that even their characters would presumably be interested in. Or maybe I just write lame hooks. Hmmm. :\ </p><p></p><p>One thing I've tried that has worked in the past, however (maybe it's not really a hook), is to start in the middle of the action. One time, I started off with the characters in the room of an inn, at the top floor, and coming up the stairs was a band of thugs intent on murder. Why? No time to wonder that now, the door's rattling on the hinges! Roll initiative. Later, after the fight, they can try to figure out what happened such that this group was after them (mistaken identity can be a good one, especially if they try to talk their way out of the fight).</p><p></p><p>Another time I started a hook in the middle of a boar hunt. Sometimes throwing them right into the action is a good way to get something rolling.</p><p></p><p>Warrior Poet</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 2333877, member: 1057"] PapersAndPaychecks and The_Gneech: you need to get together and write a comic tale. Chuck Swordsmite, former coat hanger salesman, veteran of the Pomarj and retainer to Duke Unpronounceable! :lol: Hooks are tough, sometimes. I've found a big challenge can be getting players to bite about things that even their characters would presumably be interested in. Or maybe I just write lame hooks. Hmmm. :\ One thing I've tried that has worked in the past, however (maybe it's not really a hook), is to start in the middle of the action. One time, I started off with the characters in the room of an inn, at the top floor, and coming up the stairs was a band of thugs intent on murder. Why? No time to wonder that now, the door's rattling on the hinges! Roll initiative. Later, after the fight, they can try to figure out what happened such that this group was after them (mistaken identity can be a good one, especially if they try to talk their way out of the fight). Another time I started a hook in the middle of a boar hunt. Sometimes throwing them right into the action is a good way to get something rolling. Warrior Poet [/QUOTE]
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