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<blockquote data-quote="Evilhalfling" data-source="post: 2334205" data-attributes="member: 16991"><p>Yeah this is my problem as well. Parties tend to have 2-4 characters who know eachother and then add more that don't. I can form a reasonable plot hook for some of the characters, (although its not my strong point) Then the others simply have to tag along. </p><p></p><p>Apparently I even have trouble in Media Res - </p><p>I started a PbP game in a burning building, with all the characters seeing a suspcious figure leave through a nearby hidden door. Still the party nearly splits up/attacks each other/ wanders apart.</p><p></p><p>In my tabletop The group is finally a cohesive unit, but we rotate the screen and in 3 months I will have to add/subtract PCs as the players change slightly. </p><p></p><p>(sigh) I will continue reading the thread for good ideas.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2334205, member: 16991"] Yeah this is my problem as well. Parties tend to have 2-4 characters who know eachother and then add more that don't. I can form a reasonable plot hook for some of the characters, (although its not my strong point) Then the others simply have to tag along. Apparently I even have trouble in Media Res - I started a PbP game in a burning building, with all the characters seeing a suspcious figure leave through a nearby hidden door. Still the party nearly splits up/attacks each other/ wanders apart. In my tabletop The group is finally a cohesive unit, but we rotate the screen and in 3 months I will have to add/subtract PCs as the players change slightly. (sigh) I will continue reading the thread for good ideas. [/QUOTE]
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