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General Tabletop Discussion
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Weak point balancing
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<blockquote data-quote="easl" data-source="post: 7221789" data-attributes="member: 6856073"><p>Ah. Well yes, the system is designed that way. I believe Morrus has stated on multiple occasions that any group of reasonably built PC's should be able to wipe the floor with a similarly sized group of NPCs of the same grade. The system is designed to have a challenging group of NPCs be a grade or so above them, and a challenging boss be 2-3 grades above them. So for example, for grade 5 starting PCs (rolling 5d6, average roll 18, max roll 30) a tough boss NPC should have defenses of 26+ or so. And instead of 18-21 health, they should have 30-40. That would not be unfairly challenging PCs because you think one of their exploits is overpowered, that would be fairly challenging them per the designers intent. That's because there are many tactical ways the PCs can gain bonuses to let them fight, practically, 'above grade'.</p><p></p><p>***</p><p></p><p>But I still don't really understand why it causes contention in your group. Were my PC in a group with an assassin PC by my side, I'd be doing everything I could to <em>help them</em> get a big attack dice pool, precisely so that they can use that nice wicked exploit to our best mutual benefit. It's not like my PC won't get experience if someone else kills the boss, so why get upset about who lands the killing blow?</p><p></p><p></p><p>You described 4 exploits dedicated to combat and 3 skill points. And I'm guessing his AGI was 10 out of the gate too, right? That's actually a big investment, a big combat orientation. None of the example PCs are so combat oriented - not even the combat oriented ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He <em>should</em> be kicking butt.</p></blockquote><p></p>
[QUOTE="easl, post: 7221789, member: 6856073"] Ah. Well yes, the system is designed that way. I believe Morrus has stated on multiple occasions that any group of reasonably built PC's should be able to wipe the floor with a similarly sized group of NPCs of the same grade. The system is designed to have a challenging group of NPCs be a grade or so above them, and a challenging boss be 2-3 grades above them. So for example, for grade 5 starting PCs (rolling 5d6, average roll 18, max roll 30) a tough boss NPC should have defenses of 26+ or so. And instead of 18-21 health, they should have 30-40. That would not be unfairly challenging PCs because you think one of their exploits is overpowered, that would be fairly challenging them per the designers intent. That's because there are many tactical ways the PCs can gain bonuses to let them fight, practically, 'above grade'. *** But I still don't really understand why it causes contention in your group. Were my PC in a group with an assassin PC by my side, I'd be doing everything I could to [I]help them[/I] get a big attack dice pool, precisely so that they can use that nice wicked exploit to our best mutual benefit. It's not like my PC won't get experience if someone else kills the boss, so why get upset about who lands the killing blow? You described 4 exploits dedicated to combat and 3 skill points. And I'm guessing his AGI was 10 out of the gate too, right? That's actually a big investment, a big combat orientation. None of the example PCs are so combat oriented - not even the combat oriented ones. :) He [I]should[/I] be kicking butt. [/QUOTE]
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