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<blockquote data-quote="Njall" data-source="post: 6327515" data-attributes="member: 54719"><p>That's not a given. HP scale better than damage, remember. </p><p>At 1st level, a mage has 6+con mod HP and, say, AC 12.</p><p>Assuming a fighter with str 16, his attack bonus is +5, and he deals ( weapon + str ) damage. Let's say he's a greatweapon fighter, so 2d6+3 damage. </p><p>So, if he attacks the wizard he deals 0.65*(10) damage per round; on average, that's 6.5 dpr. Wizard is down in 2 rounds tops, assuming average rolls. </p><p>Fast forward to level 20: wizard: AC 12, 6+19d6+20*con mod HP. That's 73.5+Con*20 HP. I'd say that assuming con 12 for the wizard would be reasonable, so it's 93.5 HP (I think con 14 is much more likely by level 20, but let's stack the odds in favour of the fighter).</p><p>Our fighter attacks 4 times, with an attack bonus of (prof+Ability Score)= 11 (or more if he has a magic weapon, but it won't increase his chance to hit further anyway, in this case ) in case he maxed out his Strength score over the course of his career. </p><p>Thus, assuming he's wielding a +3 magic weapon, he deals: 4*0.95*(2d6+8)=57 damage/round on average. </p><p>At worst, the wizard ( who invested pratically nothing in terms of defenses in this example ) is pretty much as good as he was at level 1 at whistanding the warrior's blows; at best ( if he put some more points in constitution or grabbed some kind of AC boosting item ) he's better.</p><p>Now, I'm discounting class abilities (and critical hits ) here; in case the fighter uses Action Surge, for example, the wizard is down by round one, and, depending on which spells the wizard has prepared (shield or mage armor, for example ) the wizard might last longer, but, generally, the wizard's capability to whitstand physical damage has gone up with level ( and, really, <em>anyone</em>'s ability to whitstand physical damage does, because regardless of AC, HPs increases with level). </p><p>On the other hand, four of the fighter's saving throws lagged behind ( because save DC scales with proficiency but "bad" saves don't ), and save or suck disregard HP, so the fighter ends up becoming comparatively worse at resisting the wizard's spells.</p></blockquote><p></p>
[QUOTE="Njall, post: 6327515, member: 54719"] That's not a given. HP scale better than damage, remember. At 1st level, a mage has 6+con mod HP and, say, AC 12. Assuming a fighter with str 16, his attack bonus is +5, and he deals ( weapon + str ) damage. Let's say he's a greatweapon fighter, so 2d6+3 damage. So, if he attacks the wizard he deals 0.65*(10) damage per round; on average, that's 6.5 dpr. Wizard is down in 2 rounds tops, assuming average rolls. Fast forward to level 20: wizard: AC 12, 6+19d6+20*con mod HP. That's 73.5+Con*20 HP. I'd say that assuming con 12 for the wizard would be reasonable, so it's 93.5 HP (I think con 14 is much more likely by level 20, but let's stack the odds in favour of the fighter). Our fighter attacks 4 times, with an attack bonus of (prof+Ability Score)= 11 (or more if he has a magic weapon, but it won't increase his chance to hit further anyway, in this case ) in case he maxed out his Strength score over the course of his career. Thus, assuming he's wielding a +3 magic weapon, he deals: 4*0.95*(2d6+8)=57 damage/round on average. At worst, the wizard ( who invested pratically nothing in terms of defenses in this example ) is pretty much as good as he was at level 1 at whistanding the warrior's blows; at best ( if he put some more points in constitution or grabbed some kind of AC boosting item ) he's better. Now, I'm discounting class abilities (and critical hits ) here; in case the fighter uses Action Surge, for example, the wizard is down by round one, and, depending on which spells the wizard has prepared (shield or mage armor, for example ) the wizard might last longer, but, generally, the wizard's capability to whitstand physical damage has gone up with level ( and, really, [I]anyone[/I]'s ability to whitstand physical damage does, because regardless of AC, HPs increases with level). On the other hand, four of the fighter's saving throws lagged behind ( because save DC scales with proficiency but "bad" saves don't ), and save or suck disregard HP, so the fighter ends up becoming comparatively worse at resisting the wizard's spells. [/QUOTE]
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