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Weak Saving Throws
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<blockquote data-quote="Skanderbeg" data-source="post: 6327672" data-attributes="member: 6702113"><p>What material presents the possibility of building NPCs at all? Has anyone at WoTC said they were going to build NPCs like PCs? The NPC Spellcasters in the last play test packet did not actually follow all of the rules of PC Spellcasters as far as I can tell, just like all of the bestiary actually (good luck determining a pattern to their attack bonuses). In addition the NPC spell casters came with a predetermined spells. The only pattern I see to determine a DC to resist any monster in the bestiary as of the last play test packet was 10 + one keyed attribute bonus. For instance the DC of the Lich's spells is 15 (10 + intelligence bonus). Actually the limited samples I have from the starter set (nothic, ooze, ogre) do not follow the proficiency bonus pattern if using their hit dice as a substitute for level. The ogre should have a to hit bonus of +7 if he was built like a PC for example, and the Nothic should have slightly higher to hit modifier also.</p><p> </p><p>I have read some of this thread but not all of it. Is the save differentials based on PvP concerns?</p></blockquote><p></p>
[QUOTE="Skanderbeg, post: 6327672, member: 6702113"] What material presents the possibility of building NPCs at all? Has anyone at WoTC said they were going to build NPCs like PCs? The NPC Spellcasters in the last play test packet did not actually follow all of the rules of PC Spellcasters as far as I can tell, just like all of the bestiary actually (good luck determining a pattern to their attack bonuses). In addition the NPC spell casters came with a predetermined spells. The only pattern I see to determine a DC to resist any monster in the bestiary as of the last play test packet was 10 + one keyed attribute bonus. For instance the DC of the Lich's spells is 15 (10 + intelligence bonus). Actually the limited samples I have from the starter set (nothic, ooze, ogre) do not follow the proficiency bonus pattern if using their hit dice as a substitute for level. The ogre should have a to hit bonus of +7 if he was built like a PC for example, and the Nothic should have slightly higher to hit modifier also. I have read some of this thread but not all of it. Is the save differentials based on PvP concerns? [/QUOTE]
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