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Weak Saving Throws
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<blockquote data-quote="Skanderbeg" data-source="post: 6327746" data-attributes="member: 6702113"><p>To me the question of save disparity hinges on two things:</p><p>1. Are NPCs being built like PCs.</p><p>2. What is the spread of saves the PCs will have to face from the 5th ed bestiary?</p><p></p><p>Based on the current information I have available and doing some extrapolating from the play test (subject to the normal caveats), NPCs will not be built along the same formula as PCs. Most relevant to this thread is how will the saves NPCs force on PCs be formulated? Further will the spread of save DCs and what attribute will be used for those saves be more varied in the MM than in the spell list provided? </p><p></p><p>If NPCs are built along the same formula as PCs, by which their hit dice determines proficiency bonuses and saves that they force include that proficiency bonus, then the discrepancy between PC class saves is notable.</p><p></p><p>If the NPCs are using different rules than PCs and they continue the pattern from the Playtest bestiary then I will predict that the save discrepancy will not matter because save DCs overall will be comparatively low.</p><p> </p><p>Someone with access to the Starter Set could give a better idea of whether or not NPCs are being built like PCs. I do not currently have access to it. </p><p></p><p>However neither of these cases matter if your group engages in PvP.</p></blockquote><p></p>
[QUOTE="Skanderbeg, post: 6327746, member: 6702113"] To me the question of save disparity hinges on two things: 1. Are NPCs being built like PCs. 2. What is the spread of saves the PCs will have to face from the 5th ed bestiary? Based on the current information I have available and doing some extrapolating from the play test (subject to the normal caveats), NPCs will not be built along the same formula as PCs. Most relevant to this thread is how will the saves NPCs force on PCs be formulated? Further will the spread of save DCs and what attribute will be used for those saves be more varied in the MM than in the spell list provided? If NPCs are built along the same formula as PCs, by which their hit dice determines proficiency bonuses and saves that they force include that proficiency bonus, then the discrepancy between PC class saves is notable. If the NPCs are using different rules than PCs and they continue the pattern from the Playtest bestiary then I will predict that the save discrepancy will not matter because save DCs overall will be comparatively low. Someone with access to the Starter Set could give a better idea of whether or not NPCs are being built like PCs. I do not currently have access to it. However neither of these cases matter if your group engages in PvP. [/QUOTE]
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