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Weak Saving Throws
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<blockquote data-quote="Nagol" data-source="post: 6327845" data-attributes="member: 23935"><p>The one exception among the classes we see is the Wizard. A Wizard is unlikely to raise his wisdom since he has fewer stat increases and it is not a prime stat for the class. Rogue -- Dex, Fighter Con, Cleric Wisdom are all likely to scale as quickly as the opposing caster's primary stat.</p><p></p><p></p><p></p><p>I'd peg the differential slightly higher . A poor save is more likely to be 0 +/- 1 (i.e. 8-12 score) compared to the opposing caster's initial 16 and it is not likely to increase much while the caster grows to 20. The Fighter gets the largest ability gain over his 19 levels and gets 14 additional stat points but they are likely to spend 8 between Str and Con. The Cleric and Wizard get the least with 10. Assume the primary stat takes 4 to reach 20. That leaves the characters with 6 points between 5 stats. Some may go into their poor saves, but it is unlikely to be all six points or even the majority. The exception is Con which is likely to be considered for growth by many character types especially since hp thresholds also hold certain spells at bay. So the differential is likely to start around -5 (need to roll a 15+ to save) and fall to -9 (need to roll 19+ to save) by level 17.</p><p></p><p></p><p></p><p>It's an issue in that it requires a different perspective from adventure writers and DMs.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6327845, member: 23935"] The one exception among the classes we see is the Wizard. A Wizard is unlikely to raise his wisdom since he has fewer stat increases and it is not a prime stat for the class. Rogue -- Dex, Fighter Con, Cleric Wisdom are all likely to scale as quickly as the opposing caster's primary stat. I'd peg the differential slightly higher . A poor save is more likely to be 0 +/- 1 (i.e. 8-12 score) compared to the opposing caster's initial 16 and it is not likely to increase much while the caster grows to 20. The Fighter gets the largest ability gain over his 19 levels and gets 14 additional stat points but they are likely to spend 8 between Str and Con. The Cleric and Wizard get the least with 10. Assume the primary stat takes 4 to reach 20. That leaves the characters with 6 points between 5 stats. Some may go into their poor saves, but it is unlikely to be all six points or even the majority. The exception is Con which is likely to be considered for growth by many character types especially since hp thresholds also hold certain spells at bay. So the differential is likely to start around -5 (need to roll a 15+ to save) and fall to -9 (need to roll 19+ to save) by level 17. It's an issue in that it requires a different perspective from adventure writers and DMs. [/QUOTE]
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