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<blockquote data-quote="Sadrik" data-source="post: 6328396" data-attributes="member: 14506"><p>I never understood this idea that the higher level spell should be more powerful in effect and more powerful in its ability to penetrate defenses.</p><p></p><p>As I suggested early in this thread there are two ways it can be handled. I am uncertain which is better.</p><p>1. Everyone has proficiency in every save.</p><p>2. Get rid of the implement bonus and just go with 10+STAT for DC, and everyone loses save proficiencies.</p><p></p><p>I see both as being valid options. I don't really like implements making spells more mathematically difficult to resist. So I will likely go with option 2.</p><p></p><p>Edit another possible solution came to me. Though this does not fix the math flaw. It may however be easier to pick up a new skill than a new save proficiency.</p><p></p><p>Skills as saves:</p><p>STR Athletics</p><p>DEX Acrobatics</p><p>CON Endurance*</p><p>INT Investigation</p><p>WIS Will*</p><p>CHA Insight**</p><p></p><p>*New Skill</p><p>**Moved from Wis</p><p></p><p>Edit2: Came up with another simple solution. Casters do not add their stat to their DC. DC calculation becomes 10 + Proficiency (Range of 12 to 16). This would harken back to 1e/2e. It is the simplest and perhaps best solution. If you wanted to penalize for not having an implement then you could add a -2 without the implement.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6328396, member: 14506"] I never understood this idea that the higher level spell should be more powerful in effect and more powerful in its ability to penetrate defenses. As I suggested early in this thread there are two ways it can be handled. I am uncertain which is better. 1. Everyone has proficiency in every save. 2. Get rid of the implement bonus and just go with 10+STAT for DC, and everyone loses save proficiencies. I see both as being valid options. I don't really like implements making spells more mathematically difficult to resist. So I will likely go with option 2. Edit another possible solution came to me. Though this does not fix the math flaw. It may however be easier to pick up a new skill than a new save proficiency. Skills as saves: STR Athletics DEX Acrobatics CON Endurance* INT Investigation WIS Will* CHA Insight** *New Skill **Moved from Wis Edit2: Came up with another simple solution. Casters do not add their stat to their DC. DC calculation becomes 10 + Proficiency (Range of 12 to 16). This would harken back to 1e/2e. It is the simplest and perhaps best solution. If you wanted to penalize for not having an implement then you could add a -2 without the implement. [/QUOTE]
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