Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 6329076" data-attributes="member: 18"><p>You're proving my point, dude.</p><p></p><p>The hero needs help from his allies when he is weak, and young, and so on. By the end, however, he can stand alone (and indeed must).</p><p></p><p>That's closer how it was in BD&D, 1E, and 2E - PCs got better at their saves overall. Everyone was more capable of resisting their opponents at higher levels.</p><p></p><p>In 3.XE, it got weird. PCs got good at resisting some things, but not other stuff, where they actually got effectively worse (and even the good stuff tended to stay more constant than to get ahead of the opposition). That'd 3.XE-specific and peculiar. It's not found in fantasy literature, nor very typical of D&D over the years.</p><p></p><p>4E had another take - you didn't really get better at saves, overall, nor worse - they remained roughly constant when facing real threats. There was a "Hero's Journey" effect, though, in that whilst your numbers didn't get better, you did typically acquire a multitude of ways to survive or resist save-requiring effects. So a higher-level 4E character, like a BD&D, 1E, or 2E character, was typically much better at surviving save-requiring effects than a low-level one.</p><p></p><p>With 5E, we have inexplicably reverted to the 3.XE-specific style which is different all other D&D styles.</p><p></p><p>This is very weird. 5E claims to "unify" D&D. Yet it's going for 3.XE-specific, rather than the D&D norm.</p><p></p><p>The big problem with this debate isn't any nonsense about 1-20 campaigns or whatever, it's that we don't know how hard/easy it will be to acquire proficiency in further saving throws. If all it takes is a single level of a class, or if, say, a Feat grants two proficient saves or something, then this becomes merely a "Feat Tax" issue. Boring, but trivial to fix.</p><p></p><p>It's also possible that non-rare magic items will fix the issue (a multitude of possibilities here), allowing DMs to tailor how much of an issue it is in their campaign.</p><p></p><p>If, on the other hand, there's really nothing that can be done beyond boosting the stats involved with the very few Feats you have, well, then you're going to be seeing anyone with non-proficient WIS and CHA saves standing around quite a lot whenever enemy casters are about, relying entirely on the other PCs to disrupt the Concentration of those casters (which seems kind of perverse).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6329076, member: 18"] You're proving my point, dude. The hero needs help from his allies when he is weak, and young, and so on. By the end, however, he can stand alone (and indeed must). That's closer how it was in BD&D, 1E, and 2E - PCs got better at their saves overall. Everyone was more capable of resisting their opponents at higher levels. In 3.XE, it got weird. PCs got good at resisting some things, but not other stuff, where they actually got effectively worse (and even the good stuff tended to stay more constant than to get ahead of the opposition). That'd 3.XE-specific and peculiar. It's not found in fantasy literature, nor very typical of D&D over the years. 4E had another take - you didn't really get better at saves, overall, nor worse - they remained roughly constant when facing real threats. There was a "Hero's Journey" effect, though, in that whilst your numbers didn't get better, you did typically acquire a multitude of ways to survive or resist save-requiring effects. So a higher-level 4E character, like a BD&D, 1E, or 2E character, was typically much better at surviving save-requiring effects than a low-level one. With 5E, we have inexplicably reverted to the 3.XE-specific style which is different all other D&D styles. This is very weird. 5E claims to "unify" D&D. Yet it's going for 3.XE-specific, rather than the D&D norm. The big problem with this debate isn't any nonsense about 1-20 campaigns or whatever, it's that we don't know how hard/easy it will be to acquire proficiency in further saving throws. If all it takes is a single level of a class, or if, say, a Feat grants two proficient saves or something, then this becomes merely a "Feat Tax" issue. Boring, but trivial to fix. It's also possible that non-rare magic items will fix the issue (a multitude of possibilities here), allowing DMs to tailor how much of an issue it is in their campaign. If, on the other hand, there's really nothing that can be done beyond boosting the stats involved with the very few Feats you have, well, then you're going to be seeing anyone with non-proficient WIS and CHA saves standing around quite a lot whenever enemy casters are about, relying entirely on the other PCs to disrupt the Concentration of those casters (which seems kind of perverse). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
Top