Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6329291" data-attributes="member: 23935"><p>Pretty much. I wouldn't mind an opt-in system if players have an actual effective method of increasing poor saves. It doesn't exist.</p><p></p><p>If the PC starts with a pair of 14's in their poor save stats -- 14s not 8s I am not talking abut 'dumping' poor save stats -- at level 9 the character will succeed a poor save 30% of the time. This falls further as the character levels until it hits 20% once his opponents get +6 proficiency.</p><p></p><p>The best -- absolute best -- a PC can do is spend maximise his stat bumps to increase his save attributes. Moving a 14 to 20 takes three stat bumps. Each bump grants a 5% improvement. A PC has 2 poor save attributes. So spending six bumps means his chance of actually saving against a poor save has gone from 20% to 35%. At 9th level, a PC cannot hit 50%. At high level, there is nothing a PC can do to get a poor save over 35%. I-in-5 to 1-in-3 is an improvement, but it does not move the needle from "will occasionally save" to "can reasonably hope to save".</p><p></p><p>If we assume point buy, provided array, or less than incredible luck from rolling, assigning two 14s to your weak saves is already a hefty price in negating a slew of character options. The array is 15, 14, 13, 12, 10, 8. Racial mods can add up to 3 (if not human) so you can put the 15 into your main stat (augmented to 17). So let us make the 13 a 14 and the 15 a 17. 17, 14, 14, 12, 10, 8. 17 into your primary stat, 14s into your poor saves, 12 into your good save (if not a Rogue), and 10, 8 into Int/Cha. </p><p></p><p>Let's assume a Fighter because it is the best case since they get the most stat bumps. (Mountain Dwarf works; his Con ends up 13 instead of 12).</p><p></p><p>The Fighter's good save now suffers over the lifetime of the character. By 9th level, the Fighter who manages to get his Wis save to the heady heights of 45%, will see his Con save start at 50% and fall to 40%. The 9th level Fighter makes no saving throw half the time. </p><p></p><p>His saves are Con 40%, Wis 45%, Dex 30% at 9th level. He can't improve Wis further.</p><p></p><p>So the Fighter get six points to improve Str, Con, or Dex over the remaining levels. </p><p></p><p>Without further improvement by level 17, his saves will be Wis 35%, Dex 20%, Con 40%. If all bumps go into saves, the PC gains 15% between Dex and Con.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6329291, member: 23935"] Pretty much. I wouldn't mind an opt-in system if players have an actual effective method of increasing poor saves. It doesn't exist. If the PC starts with a pair of 14's in their poor save stats -- 14s not 8s I am not talking abut 'dumping' poor save stats -- at level 9 the character will succeed a poor save 30% of the time. This falls further as the character levels until it hits 20% once his opponents get +6 proficiency. The best -- absolute best -- a PC can do is spend maximise his stat bumps to increase his save attributes. Moving a 14 to 20 takes three stat bumps. Each bump grants a 5% improvement. A PC has 2 poor save attributes. So spending six bumps means his chance of actually saving against a poor save has gone from 20% to 35%. At 9th level, a PC cannot hit 50%. At high level, there is nothing a PC can do to get a poor save over 35%. I-in-5 to 1-in-3 is an improvement, but it does not move the needle from "will occasionally save" to "can reasonably hope to save". If we assume point buy, provided array, or less than incredible luck from rolling, assigning two 14s to your weak saves is already a hefty price in negating a slew of character options. The array is 15, 14, 13, 12, 10, 8. Racial mods can add up to 3 (if not human) so you can put the 15 into your main stat (augmented to 17). So let us make the 13 a 14 and the 15 a 17. 17, 14, 14, 12, 10, 8. 17 into your primary stat, 14s into your poor saves, 12 into your good save (if not a Rogue), and 10, 8 into Int/Cha. Let's assume a Fighter because it is the best case since they get the most stat bumps. (Mountain Dwarf works; his Con ends up 13 instead of 12). The Fighter's good save now suffers over the lifetime of the character. By 9th level, the Fighter who manages to get his Wis save to the heady heights of 45%, will see his Con save start at 50% and fall to 40%. The 9th level Fighter makes no saving throw half the time. His saves are Con 40%, Wis 45%, Dex 30% at 9th level. He can't improve Wis further. So the Fighter get six points to improve Str, Con, or Dex over the remaining levels. Without further improvement by level 17, his saves will be Wis 35%, Dex 20%, Con 40%. If all bumps go into saves, the PC gains 15% between Dex and Con. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
Top