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<blockquote data-quote="Bacon Bits" data-source="post: 6870582" data-attributes="member: 6777737"><p>I don't mind the way saves scale. If you've got a low save at high level, well, it's because your character has been focused on doing other things, while his opponents have been focused on making their spells better. The only way to mechanically get better at something is for</p><p></p><p>Now, you can do what 4e did and add your level or half your level to everything, but that doesn't actually change the math for equal level creatures. You'll still suck at what you suck at. It just makes lower level creatures not a threat and higher level creatures overwhelming. Which is to say, it means the DM needs a significantly larger monster portfolio to keep things challenging and interesting. Maybe you like that in the game, but it certainly does mean that you need a lot more material.</p><p></p><p>The only thing I don't like about 5e saves is the fact that there's six of them. Any time the DM calls for Str, Int, or Cha saves, I tend to get the feeling of, "Well, this is a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> attack." Overall, I prefer just having three saves.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6870582, member: 6777737"] I don't mind the way saves scale. If you've got a low save at high level, well, it's because your character has been focused on doing other things, while his opponents have been focused on making their spells better. The only way to mechanically get better at something is for Now, you can do what 4e did and add your level or half your level to everything, but that doesn't actually change the math for equal level creatures. You'll still suck at what you suck at. It just makes lower level creatures not a threat and higher level creatures overwhelming. Which is to say, it means the DM needs a significantly larger monster portfolio to keep things challenging and interesting. Maybe you like that in the game, but it certainly does mean that you need a lot more material. The only thing I don't like about 5e saves is the fact that there's six of them. Any time the DM calls for Str, Int, or Cha saves, I tend to get the feeling of, "Well, this is a :):):):):):):):) attack." Overall, I prefer just having three saves. [/QUOTE]
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