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Weak Saving Throws
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<blockquote data-quote="Tony Vargas" data-source="post: 6872945" data-attributes="member: 996"><p>Yep. I'm with you, that far. What I was proposing was a 5e bounded-accuracy appropriate variant. Add to all saves each time your proficiency bonus goes up. So proficient saves get a +2 to +6 over 20 levels, and non-proficient a +0 to +4. </p><p></p><p>Compared to typical DCs, which, yes, range from 13 (down to 10 for really minor stuff) up to 19 or so at high level. +4 is about 'treading water' - maybe you'll get a +1 ring of protection or a stat bump or feat or something to really keep you even, but even if it's not quite, it's better than falling 6 points behind the curve.</p><p></p><p>I've heard "back to 6 saves" so many times.... but, yeah, that sounds right. </p><p></p><p>And, while fighters didn't set out with the best saves, they advanced the most quickly. Tangent, I know, but it was one of the things I liked about 1e.</p><p></p><p>3e also suffered from the phenomenon, even with only 3 saves, it was hard to keep all three of them competitive, because 'bad' saves progressed so slowly, and because you only got so many stat boosts - /and/ because casters could boost save DCs into the stratosphere. Even in 4e, it was hard to keep your worst Defense from falling behind, because you usually had to max two stats, leaving one non-AC defense out in the cold. No nearly as bad, but, well, bad.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6872945, member: 996"] Yep. I'm with you, that far. What I was proposing was a 5e bounded-accuracy appropriate variant. Add to all saves each time your proficiency bonus goes up. So proficient saves get a +2 to +6 over 20 levels, and non-proficient a +0 to +4. Compared to typical DCs, which, yes, range from 13 (down to 10 for really minor stuff) up to 19 or so at high level. +4 is about 'treading water' - maybe you'll get a +1 ring of protection or a stat bump or feat or something to really keep you even, but even if it's not quite, it's better than falling 6 points behind the curve. I've heard "back to 6 saves" so many times.... but, yeah, that sounds right. And, while fighters didn't set out with the best saves, they advanced the most quickly. Tangent, I know, but it was one of the things I liked about 1e. 3e also suffered from the phenomenon, even with only 3 saves, it was hard to keep all three of them competitive, because 'bad' saves progressed so slowly, and because you only got so many stat boosts - /and/ because casters could boost save DCs into the stratosphere. Even in 4e, it was hard to keep your worst Defense from falling behind, because you usually had to max two stats, leaving one non-AC defense out in the cold. No nearly as bad, but, well, bad. [/QUOTE]
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