Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6873757" data-attributes="member: 6701872"><p>I'm not sure if you are aware that a natural 20 is not an automatic success on a saving throw in D&D 5th edition (and neither is a natural 1 on a saving throw an automatic failure).</p><p></p><p>They've ensured that players can keep the difference in save bonus within 10 or 12 steps if they wish to - it's as easy as not letting your "bad saves" ever be less than -1, and accepting a "good enough" 16 for the ability scores tied to your good saves, rather than following the not necessarily most beneficial anymore old-edition idea of cranking your important score(s) as high as possible while ignoring all the others, which keeps you in the 10 step range. 12 steps is even easier, as that allows for lower rolled scores or point buy then max out style.</p><p></p><p>This is not something I particularly agree would add enough to the game to be worth the required changes - which could be as simple as 2e-inspired rules stating a natural 1-4 is always a failure regardless of what is otherwise needed to be rolled, and a hard cap on save DC (which would look entirely out of place without a similar hard cap on at least one of AC or attack bonus), or could be as complicated as actually reducing the available effects which can be added to one side or the other of the equation (such as magic items which exist and alter save bonus or save DC, spells that provide saving throw bonuses, class features, and so forth) to make sure that the established cap didn't have the same effect as the AC cap in 2e - where eventually every character or monster that wasn't designed to be frail on purpose was sitting at, or very near, the cap.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6873757, member: 6701872"] I'm not sure if you are aware that a natural 20 is not an automatic success on a saving throw in D&D 5th edition (and neither is a natural 1 on a saving throw an automatic failure). They've ensured that players can keep the difference in save bonus within 10 or 12 steps if they wish to - it's as easy as not letting your "bad saves" ever be less than -1, and accepting a "good enough" 16 for the ability scores tied to your good saves, rather than following the not necessarily most beneficial anymore old-edition idea of cranking your important score(s) as high as possible while ignoring all the others, which keeps you in the 10 step range. 12 steps is even easier, as that allows for lower rolled scores or point buy then max out style. This is not something I particularly agree would add enough to the game to be worth the required changes - which could be as simple as 2e-inspired rules stating a natural 1-4 is always a failure regardless of what is otherwise needed to be rolled, and a hard cap on save DC (which would look entirely out of place without a similar hard cap on at least one of AC or attack bonus), or could be as complicated as actually reducing the available effects which can be added to one side or the other of the equation (such as magic items which exist and alter save bonus or save DC, spells that provide saving throw bonuses, class features, and so forth) to make sure that the established cap didn't have the same effect as the AC cap in 2e - where eventually every character or monster that wasn't designed to be frail on purpose was sitting at, or very near, the cap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weak Saving Throws
Top