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Weak Saving Throws
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6875691" data-attributes="member: 11368"><p>I dunno... have you had trouble with this in actual high-level play?</p><p></p><p>Sure, there are six saves, but they aren't all equally important. I'd expect a really high level character to have pretty good scores in the most important saves.</p><p></p><p>Also, there are a lot of other things likely to help. Magic items (especially at high level), buffs like resistance/bless, racial bonuses (dwarves vs. poison, elves/half-elves vs. charm, halflings vs. fear, gnomes vs. a lot of mind-affecting stuff).</p><p></p><p>And those low-level monsters have pretty low DCs (mummy is DC 11), and they probably wouldn't even get a chance to use their abilities. That mummy would get destroyed before it got within 60 feet of any of the PCs, probably.</p><p></p><p>Also... in my understanding, low-level monsters are supposed to remain relevant longer in 5E.</p><p></p><p></p><p></p><p>The amount of really nasty effects is reduced a lot (undead don't energy-drain, finger of death isn't save-or-die, etc.), and the ones that are left (like petrification) are usually mitigated, is what I meant.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6875691, member: 11368"] I dunno... have you had trouble with this in actual high-level play? Sure, there are six saves, but they aren't all equally important. I'd expect a really high level character to have pretty good scores in the most important saves. Also, there are a lot of other things likely to help. Magic items (especially at high level), buffs like resistance/bless, racial bonuses (dwarves vs. poison, elves/half-elves vs. charm, halflings vs. fear, gnomes vs. a lot of mind-affecting stuff). And those low-level monsters have pretty low DCs (mummy is DC 11), and they probably wouldn't even get a chance to use their abilities. That mummy would get destroyed before it got within 60 feet of any of the PCs, probably. Also... in my understanding, low-level monsters are supposed to remain relevant longer in 5E. The amount of really nasty effects is reduced a lot (undead don't energy-drain, finger of death isn't save-or-die, etc.), and the ones that are left (like petrification) are usually mitigated, is what I meant. [/QUOTE]
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