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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6876662" data-attributes="member: 6701872"><p>To elaborate and hopefully clarify:</p><p></p><p>You have clearly stated that you don't think being asked to make a roll when you can't succeed is acceptable design.</p><p></p><p>Rather than point out that the design doesn't ask for rolls to be made, the DM does - and is even told that they shouldn't be asking for rolls if there isn't any uncertainty in the outcome, which I expected you would misconstrue - because previously when I mention what a DM or Players are capable of choosing, you've misconstrued that, I asked a different question:</p><p></p><p>Do you find certain things being a case of a "bad" effect happening to a character and being undone with dice rolls, rather than things always being a case of a die roll to avoid a "bad" effect from occurring at all, to be acceptable design?</p><p></p><p>Basically, I'm trying to discern exactly what it is in practicality of playing the game that is inciting your negative reaction - that there are things that you are not able to succeed at complete avoidance of by design (a mix of the system, and the player/DM choices), or just that the DM is asking for die rolls when the DM has no reason to be asking for die rolls.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6876662, member: 6701872"] To elaborate and hopefully clarify: You have clearly stated that you don't think being asked to make a roll when you can't succeed is acceptable design. Rather than point out that the design doesn't ask for rolls to be made, the DM does - and is even told that they shouldn't be asking for rolls if there isn't any uncertainty in the outcome, which I expected you would misconstrue - because previously when I mention what a DM or Players are capable of choosing, you've misconstrued that, I asked a different question: Do you find certain things being a case of a "bad" effect happening to a character and being undone with dice rolls, rather than things always being a case of a die roll to avoid a "bad" effect from occurring at all, to be acceptable design? Basically, I'm trying to discern exactly what it is in practicality of playing the game that is inciting your negative reaction - that there are things that you are not able to succeed at complete avoidance of by design (a mix of the system, and the player/DM choices), or just that the DM is asking for die rolls when the DM has no reason to be asking for die rolls. [/QUOTE]
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