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<blockquote data-quote="Tony Vargas" data-source="post: 6879148" data-attributes="member: 996"><p>Bounded Accuracy comes really close to 'fixing' that. Really, in leaving the DM the option of narrating success/failure or calling for a roll, it hedges it's bets, allowing for impossible or routine tasks even while presenting a system where impossibility might be 'unrealisticallly' uncommon, and failure a nagging possibility far longer than it 'realistically' should be. (And, yeah, 'realistic' belongs in scare quotes.)</p><p></p><p>Thing is, there's nothing wrong with an impossible DC - it just numerically quantifies a task that can't be done. Chances are, someone can phinagle a bonus high enough to attempt it, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You don't call for the check, you just narrate the failure.</p><p></p><p></p><p>Now, I will grant that it's a problem with saves, specifically, because saves are one area where 'no chance' (at least for PCs) isn't desirable, and <em>no advancement</em> is problematic. Even then, it's a modern-editions problem, since the classic game did have saves advancing across the board.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6879148, member: 996"] Bounded Accuracy comes really close to 'fixing' that. Really, in leaving the DM the option of narrating success/failure or calling for a roll, it hedges it's bets, allowing for impossible or routine tasks even while presenting a system where impossibility might be 'unrealisticallly' uncommon, and failure a nagging possibility far longer than it 'realistically' should be. (And, yeah, 'realistic' belongs in scare quotes.) Thing is, there's nothing wrong with an impossible DC - it just numerically quantifies a task that can't be done. Chances are, someone can phinagle a bonus high enough to attempt it, anyway. ;) You don't call for the check, you just narrate the failure. Now, I will grant that it's a problem with saves, specifically, because saves are one area where 'no chance' (at least for PCs) isn't desirable, and [i]no advancement[/i] is problematic. Even then, it's a modern-editions problem, since the classic game did have saves advancing across the board. [/QUOTE]
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