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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6880793" data-attributes="member: 6701872"><p>It is not consistent to say that rolled scores are "just what was rolled" and that the standard array is something the player "decides upon."</p><p></p><p>Both rolled stats and the array are equally just a set of numbers that the player gets to assign. And just like the player can talk with their DM about what the exact scores in an array to be used are, the player can talk with their DM about how to roll any rolled scores. There is also the matter of point buy.</p><p></p><p>At no point, whether rolling, using an array, or using point buy, is the player not able to do something about what scores they will have available and how they can assign those scores to their character.</p><p></p><p>The issue the OP brought up (some characters auto-succeeding while others auto-fail) has been repeatedly addressed by the posts already in the thread, many of which pointed out that there is not a circumstance built into the game where that specific issue is actually true without combining a significant number of statistical outliers and choices made to create it.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6880793, member: 6701872"] It is not consistent to say that rolled scores are "just what was rolled" and that the standard array is something the player "decides upon." Both rolled stats and the array are equally just a set of numbers that the player gets to assign. And just like the player can talk with their DM about what the exact scores in an array to be used are, the player can talk with their DM about how to roll any rolled scores. There is also the matter of point buy. At no point, whether rolling, using an array, or using point buy, is the player not able to do something about what scores they will have available and how they can assign those scores to their character. The issue the OP brought up (some characters auto-succeeding while others auto-fail) has been repeatedly addressed by the posts already in the thread, many of which pointed out that there is not a circumstance built into the game where that specific issue is actually true without combining a significant number of statistical outliers and choices made to create it. [/QUOTE]
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