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<blockquote data-quote="Tony Vargas" data-source="post: 6881371" data-attributes="member: 996"><p>We certainly can't accuse 5e of being unambiguous - it is intentionally written in something closer to natural language. </p><p></p><p></p><p></p><p>They work if the intent is that most characters are 'bad' at most saves and become more vulnerable to same-level attackers as they level up. I don't care for that intention, myself, I prefer something more like classic D&D, where higher level characters get better at making saves, net of their enemies also getting more deadly. I don't see a good/simple way to do that under Bounded Accuracy (there's not that much wiggle-room in 5 ASIs and +4 prof over 20 levels), but saves advancing enough to about keep pace is an easy enough tweak and can be applied in a simple way that customizes other corners of the game with similar issues, as well. One instance of a neat fix.</p><p></p><p></p><p>Perfect is never on the table, better always is. 5e isn't strictly speaking better than it's recent predecessors, but it is much more open to being /made better/ for a given DM's specific purposes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6881371, member: 996"] We certainly can't accuse 5e of being unambiguous - it is intentionally written in something closer to natural language. They work if the intent is that most characters are 'bad' at most saves and become more vulnerable to same-level attackers as they level up. I don't care for that intention, myself, I prefer something more like classic D&D, where higher level characters get better at making saves, net of their enemies also getting more deadly. I don't see a good/simple way to do that under Bounded Accuracy (there's not that much wiggle-room in 5 ASIs and +4 prof over 20 levels), but saves advancing enough to about keep pace is an easy enough tweak and can be applied in a simple way that customizes other corners of the game with similar issues, as well. One instance of a neat fix. Perfect is never on the table, better always is. 5e isn't strictly speaking better than it's recent predecessors, but it is much more open to being /made better/ for a given DM's specific purposes. [/QUOTE]
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