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*Dungeons & Dragons
Weakening an elder evil
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<blockquote data-quote="MNblockhead" data-source="post: 7565557" data-attributes="member: 6796661"><p>Most of what I would recommend have already been covered by others. I like to mix the tropes. Rappan Athuk is a good example. Another is Curse of Strahd. What I would do I were creating a campaign from scratch that was centered around this is first not let the party know that this is the end game.</p><p></p><p>At low levels:</p><p></p><p>The party starts learning about and being ask to infiltrate, destroy, twart cults. It should feel like sundry beat-a-cult missions/adventures. But as they rise through tier one of play they start finding connections between cults, start discovering deeper corruption and conspiracy. By the end of the Tier one they should be approached by some group, a faction, that gives the players more information and will be giving them missions. </p><p></p><p>Tier Two: the party has to seek out places of power, such as temples and destroy them. Each one should be a very different style of mission. Maybe one is straight up go in and kill everyone and blow the place up. Another, is a stealth or undercover operation. There are simply too many enemies and you need to go in a sabotage the place. During this mission they discover the BBEG's true natures. The final location could involve bringing enemy kingdoms together to provide forces to siege and destroy a well-defended stronghold of a corrupted city or small kingdom that fell into the hands of the BBEG's forces. </p><p></p><p>Tier Three: gather the macguffins. The party must seek out and acquire powerful artifacts. Best would be one for each character. On their own, each is a powerful magic item. But when a group has all of them together, perhaps they give the party three legendary actions they can use. </p><p></p><p>Their Four - travelling to the BBEG. Planar travel, baby! Lots of high-level dangerous travel and encounters. Getting bast the BBEG's allies. Ending with the final battle. </p><p></p><p>The BBEG should still be incredibly challenging for the party. My thinking is that without having destroyed the centers of power and gaining the artifacts, the BBEG would be a god and untouchable. Simply impossible for the party to harm. All the work to this point it just to make this final battle even possible.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7565557, member: 6796661"] Most of what I would recommend have already been covered by others. I like to mix the tropes. Rappan Athuk is a good example. Another is Curse of Strahd. What I would do I were creating a campaign from scratch that was centered around this is first not let the party know that this is the end game. At low levels: The party starts learning about and being ask to infiltrate, destroy, twart cults. It should feel like sundry beat-a-cult missions/adventures. But as they rise through tier one of play they start finding connections between cults, start discovering deeper corruption and conspiracy. By the end of the Tier one they should be approached by some group, a faction, that gives the players more information and will be giving them missions. Tier Two: the party has to seek out places of power, such as temples and destroy them. Each one should be a very different style of mission. Maybe one is straight up go in and kill everyone and blow the place up. Another, is a stealth or undercover operation. There are simply too many enemies and you need to go in a sabotage the place. During this mission they discover the BBEG's true natures. The final location could involve bringing enemy kingdoms together to provide forces to siege and destroy a well-defended stronghold of a corrupted city or small kingdom that fell into the hands of the BBEG's forces. Tier Three: gather the macguffins. The party must seek out and acquire powerful artifacts. Best would be one for each character. On their own, each is a powerful magic item. But when a group has all of them together, perhaps they give the party three legendary actions they can use. Their Four - travelling to the BBEG. Planar travel, baby! Lots of high-level dangerous travel and encounters. Getting bast the BBEG's allies. Ending with the final battle. The BBEG should still be incredibly challenging for the party. My thinking is that without having destroyed the centers of power and gaining the artifacts, the BBEG would be a god and untouchable. Simply impossible for the party to harm. All the work to this point it just to make this final battle even possible. [/QUOTE]
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