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*Pathfinder & Starfinder
Weakening the magic system
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<blockquote data-quote="Cheiromancer" data-source="post: 346681" data-attributes="member: 141"><p>A nice, fresh take on a popular topic.</p><p></p><p>I like how you use a concentration check instead of a spellcraft check. </p><p></p><p>I also like how you make it based on the number of dice of damage that are healed/inflicted. It will make spellcasters use fewer flashy spells. And the flashy spells aren't so flashy with the odd number = 1 rule. This effectively reduces each die by one increment (d6 becomes d4, d8 becomes d6, etc.)</p><p></p><p>And the double cap to number of spells castable is quite elegant. It doesn't affect low level spellcasters, but provides quite a restrictive limit on high level casters.</p><p></p><p>Improved counterspelling ability might be another interesting feature. If opposing wizards neutralize each other, battles are resolved by the warrior types. Putting wizards in the background is definitely a low-magic theme.</p><p></p><p>Another idea may be to make spellcasting detectable at long ranges. The thread on Middle Earth in the Conversions forum has some nice rules on this.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 346681, member: 141"] A nice, fresh take on a popular topic. I like how you use a concentration check instead of a spellcraft check. I also like how you make it based on the number of dice of damage that are healed/inflicted. It will make spellcasters use fewer flashy spells. And the flashy spells aren't so flashy with the odd number = 1 rule. This effectively reduces each die by one increment (d6 becomes d4, d8 becomes d6, etc.) And the double cap to number of spells castable is quite elegant. It doesn't affect low level spellcasters, but provides quite a restrictive limit on high level casters. Improved counterspelling ability might be another interesting feature. If opposing wizards neutralize each other, battles are resolved by the warrior types. Putting wizards in the background is definitely a low-magic theme. Another idea may be to make spellcasting detectable at long ranges. The thread on Middle Earth in the Conversions forum has some nice rules on this. [/QUOTE]
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