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Weaknessess of Computer RPGs
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<blockquote data-quote="nethervoid" data-source="post: 2593451" data-attributes="member: 35562"><p>One thing you can do in UO that you really can't do in PnP DnD is run your own shop. For a long while back in...2001? I ran my own smith shop. All I ever did was mine (dangerous due to PvP/PKs), make exceptional armor (difficult to make that exceptional plate chest piece), stock my NPC vendor (making it user friendly is a must), and talk to clients (building a clientele). It was a lot of fun! Another aspect of running the shop was competition. Building a name for yourself as a top smith was really fun and competative!</p><p></p><p>Doing that in PnP would be utterly boring.</p><p></p><p>I miss those days. =(</p><p></p><p>Anyway, here's what I see as what each has over the other:</p><p></p><p>PnP:</p><p>- Extremely dynamic</p><p>- More personal</p><p>- Much better environment for real roleplay</p><p>- Limitless</p><p></p><p>MMORPGs:</p><p>- Less or no time to prep</p><p>- Play whenever you want</p><p>- Don't like one dungeon? Go to another!</p><p>- Be a shopkeeper!</p><p>- Fight other nations in war against real people (Shadowbane)</p><p>- Items you earn are more tangible, as are characters (you can see them doing things and weilding that sword)</p><p></p><p>I think PnP will never be totally replaced by MMORPGs, but with every passing year, MMORPGs have a greater potential to be better and better. PnP has limits in that regard. Eventually, MMORPGs will be virtual, as if you, the player, are actually there. At that point, I think MMORPGs will overtake PnP.</p><p></p><p>*edit - contradicted myself in that last paragraph. lol Eventually, virtual reality will overtake PnP</p></blockquote><p></p>
[QUOTE="nethervoid, post: 2593451, member: 35562"] One thing you can do in UO that you really can't do in PnP DnD is run your own shop. For a long while back in...2001? I ran my own smith shop. All I ever did was mine (dangerous due to PvP/PKs), make exceptional armor (difficult to make that exceptional plate chest piece), stock my NPC vendor (making it user friendly is a must), and talk to clients (building a clientele). It was a lot of fun! Another aspect of running the shop was competition. Building a name for yourself as a top smith was really fun and competative! Doing that in PnP would be utterly boring. I miss those days. =( Anyway, here's what I see as what each has over the other: PnP: - Extremely dynamic - More personal - Much better environment for real roleplay - Limitless MMORPGs: - Less or no time to prep - Play whenever you want - Don't like one dungeon? Go to another! - Be a shopkeeper! - Fight other nations in war against real people (Shadowbane) - Items you earn are more tangible, as are characters (you can see them doing things and weilding that sword) I think PnP will never be totally replaced by MMORPGs, but with every passing year, MMORPGs have a greater potential to be better and better. PnP has limits in that regard. Eventually, MMORPGs will be virtual, as if you, the player, are actually there. At that point, I think MMORPGs will overtake PnP. *edit - contradicted myself in that last paragraph. lol Eventually, virtual reality will overtake PnP [/QUOTE]
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