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Weaknessess of Computer RPGs
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<blockquote data-quote="Diremede" data-source="post: 2594349" data-attributes="member: 7964"><p>The largest weakness of computer RPG's is the lack of spontaneous or improvised actions that can only be conveyed or reacted to by human intelligence. The computer can convey rules for combat perfectly and decide them quickly, but as far as the actual "role playing" experience, I have yet to see a computer game that gives me the same sensation as playing the game with real people, there is just no substitute, thats why the PnP game has continued to be popular.</p><p></p><p>As for improv the computer makes no allowances for improvised combat. Say I want to rush the table and turn it over distracting those sitting at it and suprising them, it aint gonna happen on a computer. What if I want to take a broken table leg and beat someone with it, or jump out of a window to escape the building, or perhaps set fire to the building. Computers can't do it, they don't allow it, its not in the programming especially since most RPG's are zone by zone games. You are also only given certain choices or paths to take when talking to people, just like the "choose your own adventure" books I used to read as a little kid. </p><p></p><p>Don't get me wrong I do play some RPG computer games, but most of them I get with high expectations and I'm often let down. Games that I think actually touch on roleplaying have to be the early online RPG's like Ultima Online and Dark Age of Camelot, but those games have really changed from a role playing experience to the typical what are all the cheats, exploits, tricks, blah blah blah grind and gather the most powerful items wins the game type of games, and the role playing element that should be there is hidden or non existant, but thats what power gaming PC and console players do, they have to "beat" the game and find a way to be "winning", where as PnP games don't really have a win or lose type of theme, but more a cause and effect type of player to game world reaction. Also in computer RPG's most of the game worlds don't change based on events that happen in the game world, at least not on the online level. I wonder how many times a party has taken over gnomeregan in world of warcraft only to find when they leave that they had no impact on the place?</p></blockquote><p></p>
[QUOTE="Diremede, post: 2594349, member: 7964"] The largest weakness of computer RPG's is the lack of spontaneous or improvised actions that can only be conveyed or reacted to by human intelligence. The computer can convey rules for combat perfectly and decide them quickly, but as far as the actual "role playing" experience, I have yet to see a computer game that gives me the same sensation as playing the game with real people, there is just no substitute, thats why the PnP game has continued to be popular. As for improv the computer makes no allowances for improvised combat. Say I want to rush the table and turn it over distracting those sitting at it and suprising them, it aint gonna happen on a computer. What if I want to take a broken table leg and beat someone with it, or jump out of a window to escape the building, or perhaps set fire to the building. Computers can't do it, they don't allow it, its not in the programming especially since most RPG's are zone by zone games. You are also only given certain choices or paths to take when talking to people, just like the "choose your own adventure" books I used to read as a little kid. Don't get me wrong I do play some RPG computer games, but most of them I get with high expectations and I'm often let down. Games that I think actually touch on roleplaying have to be the early online RPG's like Ultima Online and Dark Age of Camelot, but those games have really changed from a role playing experience to the typical what are all the cheats, exploits, tricks, blah blah blah grind and gather the most powerful items wins the game type of games, and the role playing element that should be there is hidden or non existant, but thats what power gaming PC and console players do, they have to "beat" the game and find a way to be "winning", where as PnP games don't really have a win or lose type of theme, but more a cause and effect type of player to game world reaction. Also in computer RPG's most of the game worlds don't change based on events that happen in the game world, at least not on the online level. I wonder how many times a party has taken over gnomeregan in world of warcraft only to find when they leave that they had no impact on the place? [/QUOTE]
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