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Wealth and Equipment as Reward
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<blockquote data-quote="FatGnome" data-source="post: 780102" data-attributes="member: 10366"><p>I figure wealth bonus to be what the average player can spend once a week on things above and beyond their regular needs. So in other words you would have to get another +4 to your wealth bonus if you wanted to buy a CD every week. (Figuring CDs at about $20) So in order for a player to get a +4 then you would need to get about $1000. My question is who carries $1000 around with them or into fight situations. So it is not common to find this is my point here. I would not give out wealth bonus and plan not to very often in my campaigns. Let them get the bonus from leveling unless they need the money for something in particular.</p><p></p><p>When divvying out money though if they want to break it up then you take the total amount of money (nonabstract) divide it however it needs to be divided and then go back to wealth bonus (Abstract again). </p><p></p><p>So an example $1,000,000 is a what +41 or so?? Say we have 5 people who want to divide it evenly. So now we have 5 chunks of $200,000 so each persons wealth bonus goes up by 36. </p><p></p><p>Or I would say that since from $200,000 they could only make the additional payments of $3846 a week then the total wealth bonus would actually be about a 22. I personally think this is the way to go because the WB is all about how much you can regularly afford that original $1,000,000 would really be closer to an added wealth bonus of 28 for being $20,000 a week. Now of course I am using a year to divide by and if you plan on going much longer than that make the wealth bonus go down even farther. So for example if they are saving for retirement you could divide by 1560 for 52 weeks times 30 years making that 1,000,000 into a WB of 15. That could be nice and evil to do to the players but then again if you are GM what else are you supposed to be but evil towards your players?</p></blockquote><p></p>
[QUOTE="FatGnome, post: 780102, member: 10366"] I figure wealth bonus to be what the average player can spend once a week on things above and beyond their regular needs. So in other words you would have to get another +4 to your wealth bonus if you wanted to buy a CD every week. (Figuring CDs at about $20) So in order for a player to get a +4 then you would need to get about $1000. My question is who carries $1000 around with them or into fight situations. So it is not common to find this is my point here. I would not give out wealth bonus and plan not to very often in my campaigns. Let them get the bonus from leveling unless they need the money for something in particular. When divvying out money though if they want to break it up then you take the total amount of money (nonabstract) divide it however it needs to be divided and then go back to wealth bonus (Abstract again). So an example $1,000,000 is a what +41 or so?? Say we have 5 people who want to divide it evenly. So now we have 5 chunks of $200,000 so each persons wealth bonus goes up by 36. Or I would say that since from $200,000 they could only make the additional payments of $3846 a week then the total wealth bonus would actually be about a 22. I personally think this is the way to go because the WB is all about how much you can regularly afford that original $1,000,000 would really be closer to an added wealth bonus of 28 for being $20,000 a week. Now of course I am using a year to divide by and if you plan on going much longer than that make the wealth bonus go down even farther. So for example if they are saving for retirement you could divide by 1560 for 52 weeks times 30 years making that 1,000,000 into a WB of 15. That could be nice and evil to do to the players but then again if you are GM what else are you supposed to be but evil towards your players? [/QUOTE]
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