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*Pathfinder & Starfinder
Wealth and Heroic Powers for D&D (based on 4CTF)
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<blockquote data-quote="Kweezil" data-source="post: 1398155" data-attributes="member: 681"><p>For the past few months I've been toying with the idea of using the Heroic Powers option for Four Color to Fantasy as a standard feature for PC and NPC wealth. Basically, I've never been fond of the distinction between PCs and NPCs for wealth, though I understand the reasoning for it, it just feels very forced. Also, in my own world magic is meant to be a little more <em>magical</em> - I prefer to give out fewer, more distinctive magic items rather than the bland +1 weapon, +1 shield etc.</p><p></p><p>With this method, all PCs and NPCs have the same wealth limit per level (based on the NPC levels from the DMG, tweaked up a little). In addition to this, PCs and significant NPCs (not the mooks) gain a number of 4CTF Hero Points to buy a limited number of abilities with. How these abilities come about are to be decided between the player and DM, but possibilities include unusual martial training, a strange heritage/bloodline that has begun to resurface, personal magical experimentation, or even to represent changes in the character's status etc that are normally represented through Feats (Priest, Title, or Ancestral Weapon, to name a few).</p><p></p><p>Apologies for the shoddiness of this, I have no idea how to make a table on the boards. Any tips would be much appreciated.</p><p></p><p> wealth HrPs</p><p>1 standard 0</p><p>2 1500 1</p><p>3 2500 2</p><p>4 3300 3</p><p>5 5600 4</p><p>6 7200 5</p><p>7 9400 6</p><p>8 12000 8</p><p>9 16000 10</p><p>10 21000 12</p><p>11 27000 14</p><p>12 35000 16</p><p>13 45000 19</p><p>14 59000 22</p><p>15 77000 25</p><p>16 100000 28</p><p>17 130000 31</p><p>18 170000 35</p><p>19 220000 39</p><p>20 300000 43</p><p>21 400000 47</p><p>22 520000 51</p><p>23 660000 56</p><p>24 820000 61</p><p>25 1000000 66</p><p></p><p></p><p><strong>Allowed powers</strong></p><ul> <li data-xf-list-type="ul">Elemental Resistance</li> <li data-xf-list-type="ul">Enhanced Vision</li> <li data-xf-list-type="ul">Evasion</li> <li data-xf-list-type="ul">Fast Recovery (base ability only, no additional effects)</li> <li data-xf-list-type="ul">Gain Feat</li> <li data-xf-list-type="ul">Heightened Defences</li> <li data-xf-list-type="ul">Heightened Physical Ability</li> <li data-xf-list-type="ul">Heightened Mental Ability</li> <li data-xf-list-type="ul">Heightened Saves</li> <li data-xf-list-type="ul">Improved Weaponry</li> <li data-xf-list-type="ul">Keen Hearing</li> <li data-xf-list-type="ul">Keen Sight</li> <li data-xf-list-type="ul">Skill Bonus</li> <li data-xf-list-type="ul">Skill Boost</li> <li data-xf-list-type="ul">Speak With Things</li> <li data-xf-list-type="ul">Super Accuracy</li> <li data-xf-list-type="ul">Any Super Ability</li> </ul><p></p><p><strong>Borderline powers (require DM permission)</strong> <ul> <li data-xf-list-type="ul">Any duplication of a spell</li> <li data-xf-list-type="ul">Alternate power</li> <li data-xf-list-type="ul">Any Attack power</li> <li data-xf-list-type="ul">Control Weather</li> <li data-xf-list-type="ul">Control Winds</li> <li data-xf-list-type="ul">Flight</li> <li data-xf-list-type="ul">Heightened Attack Bonus</li> <li data-xf-list-type="ul">Invulnerability</li> <li data-xf-list-type="ul">Mighty Lifting</li> <li data-xf-list-type="ul">Rage</li> <li data-xf-list-type="ul">Self Sufficient</li> <li data-xf-list-type="ul">Super Speed</li> <li data-xf-list-type="ul">Super Strike</li> <li data-xf-list-type="ul">Water Breathing</li> </ul><p></p><p>All other powers are disallowed without a seriously compelling reason.</p></blockquote><p></p>
[QUOTE="Kweezil, post: 1398155, member: 681"] For the past few months I've been toying with the idea of using the Heroic Powers option for Four Color to Fantasy as a standard feature for PC and NPC wealth. Basically, I've never been fond of the distinction between PCs and NPCs for wealth, though I understand the reasoning for it, it just feels very forced. Also, in my own world magic is meant to be a little more [i]magical[/i] - I prefer to give out fewer, more distinctive magic items rather than the bland +1 weapon, +1 shield etc. With this method, all PCs and NPCs have the same wealth limit per level (based on the NPC levels from the DMG, tweaked up a little). In addition to this, PCs and significant NPCs (not the mooks) gain a number of 4CTF Hero Points to buy a limited number of abilities with. How these abilities come about are to be decided between the player and DM, but possibilities include unusual martial training, a strange heritage/bloodline that has begun to resurface, personal magical experimentation, or even to represent changes in the character's status etc that are normally represented through Feats (Priest, Title, or Ancestral Weapon, to name a few). Apologies for the shoddiness of this, I have no idea how to make a table on the boards. Any tips would be much appreciated. wealth HrPs 1 standard 0 2 1500 1 3 2500 2 4 3300 3 5 5600 4 6 7200 5 7 9400 6 8 12000 8 9 16000 10 10 21000 12 11 27000 14 12 35000 16 13 45000 19 14 59000 22 15 77000 25 16 100000 28 17 130000 31 18 170000 35 19 220000 39 20 300000 43 21 400000 47 22 520000 51 23 660000 56 24 820000 61 25 1000000 66 [b]Allowed powers[/b] [list][*]Elemental Resistance [*]Enhanced Vision [*]Evasion [*]Fast Recovery (base ability only, no additional effects) [*]Gain Feat [*]Heightened Defences [*]Heightened Physical Ability [*]Heightened Mental Ability [*]Heightened Saves [*]Improved Weaponry [*]Keen Hearing [*]Keen Sight [*]Skill Bonus [*]Skill Boost [*]Speak With Things [*]Super Accuracy [*]Any Super Ability[/list] [b]Borderline powers (require DM permission)[/b][list] [*]Any duplication of a spell [*]Alternate power [*]Any Attack power [*]Control Weather [*]Control Winds [*]Flight [*]Heightened Attack Bonus [*]Invulnerability [*]Mighty Lifting [*]Rage [*]Self Sufficient [*]Super Speed [*]Super Strike [*]Water Breathing[/list] All other powers are disallowed without a seriously compelling reason. [/QUOTE]
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Wealth and Heroic Powers for D&D (based on 4CTF)
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