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Wealth by Level Guidelines
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<blockquote data-quote="irdeggman" data-source="post: 3688659" data-attributes="member: 16285"><p>I use it for "starting wealth".</p><p></p><p>I eyeball it to ensure the PCs are at least on track.</p><p></p><p>I do have a player who is constantly telling me that I need to adjust treasure since I have added in a few monsters to bump up the EL due to the party being so large (7 members).</p><p></p><p>The party has just hit 3rd level and I had been inserting "items" that I felt were necessary (or at least real useful). I am running Age of Worms. I inserted a single real useful magic item (a haversack) and rounding up any treasure listed. I also inserted a <em>random</em> encounter with some bandits that were slightly overequipped so that the PCs could gain some treasure. It was not really random, but planned with the NPCs previously statted out. Most creatures when not found in a lair have very little treasure - something a DM who was running a game I was in failed to realize while he was enforcing the optional training rules from the DMG (and its gp cost).</p><p></p><p></p><p>With the fairly constant wining from the player I have almost decided to call him out during a game in front of everyone and state we will be using a mandatory "auditing" process and . I figure that will get the other players to put him in check since I believe they have faith that I will ensure they get what they need in order to advance adequately. At least one of them is very much aware of the "issues" I had with the way the other DM ran/runs his game - especially the reliance on random encounters (totally random and rolled up on the spot - which delays the game tremendously).</p><p></p><p>But overall I do not beleive in "auditing" player wealth as it is not a real good measure since they could have spent a lot of it on "services" which no longer have a "value" or a disproportionate amount of expendable magic items - which likewise will skew the results. I feel that requiring "audits" ruins a lot of the "fun" of the game and forces things to become too predictable. The wealth per level "gidelines" are valuable though and an eye should be kept on them to make sure that PCs are in the ball park, although it really depends on the setting being used. For example in a magic item rare type of setting the wealth tables would give a truely meaningless measure as they would in a magic item rich environment.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3688659, member: 16285"] I use it for "starting wealth". I eyeball it to ensure the PCs are at least on track. I do have a player who is constantly telling me that I need to adjust treasure since I have added in a few monsters to bump up the EL due to the party being so large (7 members). The party has just hit 3rd level and I had been inserting "items" that I felt were necessary (or at least real useful). I am running Age of Worms. I inserted a single real useful magic item (a haversack) and rounding up any treasure listed. I also inserted a [I]random[/I] encounter with some bandits that were slightly overequipped so that the PCs could gain some treasure. It was not really random, but planned with the NPCs previously statted out. Most creatures when not found in a lair have very little treasure - something a DM who was running a game I was in failed to realize while he was enforcing the optional training rules from the DMG (and its gp cost). With the fairly constant wining from the player I have almost decided to call him out during a game in front of everyone and state we will be using a mandatory "auditing" process and . I figure that will get the other players to put him in check since I believe they have faith that I will ensure they get what they need in order to advance adequately. At least one of them is very much aware of the "issues" I had with the way the other DM ran/runs his game - especially the reliance on random encounters (totally random and rolled up on the spot - which delays the game tremendously). But overall I do not beleive in "auditing" player wealth as it is not a real good measure since they could have spent a lot of it on "services" which no longer have a "value" or a disproportionate amount of expendable magic items - which likewise will skew the results. I feel that requiring "audits" ruins a lot of the "fun" of the game and forces things to become too predictable. The wealth per level "gidelines" are valuable though and an eye should be kept on them to make sure that PCs are in the ball park, although it really depends on the setting being used. For example in a magic item rare type of setting the wealth tables would give a truely meaningless measure as they would in a magic item rich environment. [/QUOTE]
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