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<blockquote data-quote="Li Shenron" data-source="post: 6466688" data-attributes="member: 1465"><p>Because not only it is unnecessary, but it is actually <strong>detrimental</strong> to the game.</p><p></p><p>It creates fixed expectations and assumptions on what the PC can achieve in the economy due to their adventures, thus creating fixed associations between adventures completion and social advancement.</p><p></p><p>It is detrimental not because of the association, but because it is fixed. Even if it is a guideline and not a hard rule, it is still potentially detrimental, because really there is no average that makes sense, there is no guideline that works better than another, so having no guideline is actually better than any guideline.</p><p></p><p>Without any guideline at all, it is simply up to the gaming group to decide if they want to play characters who can afford anything at level 1 maybe because they are all nobles or kings (Birthright?) and because money doesn't buy what you really need in the game, or if they want to play mythic heroes who have absolutely no interest for money. Or anything in between.</p><p></p><p>Without any guideline at all, you can even have a king and a beggar adventuring in the same group, for completely different reasons, or have some PCs that leave all their treasures to the other PCs.</p><p></p><p>Any guideline is either just going to be disregarded (so why have a guideline at all?) or adopted (so indeed creating a common expectation that just shouldn't exist).</p><p></p><p>It's a problem similar to setting expectations on how many monsters or how many dungeons exist in each world. Why the hell should the books tell you that? If they do, they only force you to feel like you need them as a starting point, but the truth is that you don't need any starting point at all, what the hell does it even mean? You probably know better what is the ending point you want, so just start from there already!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6466688, member: 1465"] Because not only it is unnecessary, but it is actually [B]detrimental[/B] to the game. It creates fixed expectations and assumptions on what the PC can achieve in the economy due to their adventures, thus creating fixed associations between adventures completion and social advancement. It is detrimental not because of the association, but because it is fixed. Even if it is a guideline and not a hard rule, it is still potentially detrimental, because really there is no average that makes sense, there is no guideline that works better than another, so having no guideline is actually better than any guideline. Without any guideline at all, it is simply up to the gaming group to decide if they want to play characters who can afford anything at level 1 maybe because they are all nobles or kings (Birthright?) and because money doesn't buy what you really need in the game, or if they want to play mythic heroes who have absolutely no interest for money. Or anything in between. Without any guideline at all, you can even have a king and a beggar adventuring in the same group, for completely different reasons, or have some PCs that leave all their treasures to the other PCs. Any guideline is either just going to be disregarded (so why have a guideline at all?) or adopted (so indeed creating a common expectation that just shouldn't exist). It's a problem similar to setting expectations on how many monsters or how many dungeons exist in each world. Why the hell should the books tell you that? If they do, they only force you to feel like you need them as a starting point, but the truth is that you don't need any starting point at all, what the hell does it even mean? You probably know better what is the ending point you want, so just start from there already! [/QUOTE]
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