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<blockquote data-quote="delericho" data-source="post: 6466734" data-attributes="member: 22424"><p>Unfortunately, what should have been a useful DM <em>guideline</em> in 3e turned into a straightjacket for an awful lot of groups. (It also wasn't terribly useful, since the raw value of items actually matters a lot less than the <em>nature</em> of those items - the "Big Six" items were always better bang for their buck than almost any other items.)</p><p></p><p>It's also worth noting that the 3e WbL table wasn't actually derived from some clever formula - instead, it was just the sum of the average treasures from the encounters that the group was expected to face that level. (Assuming every encounter was "level appropriate" and gave "standard" treasure.) 3e assumed a party of 4 PCs, and 13.33 encounters per level (and subtracted a bit, both to get nice round numbers, and also to account for the use of expendable items along the way).</p><p></p><p>IMO, a much better approach would have started from "WbL is 1gp per XP", and built the treasure tables from there. But even by the time the 3e DMG was released it was too late to make that change - it would have been lots of work for almost no real gain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, <em>somewhere</em> in 5e there will be assumptions about the number of PCs in the group, the number of encounters per level, and the average treasure results for encounters of those levels. Hopefully, the DMG will spell all those numbers out somewhere, ideally in the context of "here's how to change things if your group doesn't fit our assumptions". If you were keen, then, you could probably reverse-engineer yourself some WbL tables.</p><p></p><p>Or you could take pleasure in the freedom that 5e doesn't seem to rely on them, and just give out whatever treasure seems good to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6466734, member: 22424"] Unfortunately, what should have been a useful DM [i]guideline[/i] in 3e turned into a straightjacket for an awful lot of groups. (It also wasn't terribly useful, since the raw value of items actually matters a lot less than the [i]nature[/i] of those items - the "Big Six" items were always better bang for their buck than almost any other items.) It's also worth noting that the 3e WbL table wasn't actually derived from some clever formula - instead, it was just the sum of the average treasures from the encounters that the group was expected to face that level. (Assuming every encounter was "level appropriate" and gave "standard" treasure.) 3e assumed a party of 4 PCs, and 13.33 encounters per level (and subtracted a bit, both to get nice round numbers, and also to account for the use of expendable items along the way). IMO, a much better approach would have started from "WbL is 1gp per XP", and built the treasure tables from there. But even by the time the 3e DMG was released it was too late to make that change - it would have been lots of work for almost no real gain. :) So, [i]somewhere[/i] in 5e there will be assumptions about the number of PCs in the group, the number of encounters per level, and the average treasure results for encounters of those levels. Hopefully, the DMG will spell all those numbers out somewhere, ideally in the context of "here's how to change things if your group doesn't fit our assumptions". If you were keen, then, you could probably reverse-engineer yourself some WbL tables. Or you could take pleasure in the freedom that 5e doesn't seem to rely on them, and just give out whatever treasure seems good to you. :) [/QUOTE]
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