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<blockquote data-quote="Joe Liker" data-source="post: 6467896" data-attributes="member: 6777505"><p>I'll just note here that inherent bonuses were not a part of the core 4e rules. They arose years later because DMs demanded a way to untether their campaigns from the fixed-loot treadmill. Of course, this also laid bare the pointless escalation of bonuses that was so central to that edition, so it was something of a mixed blessing on all sides. It's all for the best, though, because that discussion more or less led directly to 5e's bounded accuracy in the fullness of time.</p><p></p><p>(Don't get me wrong -- I enjoyed 4e immensely for several years. But the loot system was the first and biggest piece of it that I grew to despise.)</p><p></p><p></p><p>This is not at all the case. Spellcasters can make weapons temporarily magical with spells, and those spells are low enough level and long-lasting enough that mundane equipment really, truly is all any party will ever need. Magic items are a luxury, period.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6467896, member: 6777505"] I'll just note here that inherent bonuses were not a part of the core 4e rules. They arose years later because DMs demanded a way to untether their campaigns from the fixed-loot treadmill. Of course, this also laid bare the pointless escalation of bonuses that was so central to that edition, so it was something of a mixed blessing on all sides. It's all for the best, though, because that discussion more or less led directly to 5e's bounded accuracy in the fullness of time. (Don't get me wrong -- I enjoyed 4e immensely for several years. But the loot system was the first and biggest piece of it that I grew to despise.) This is not at all the case. Spellcasters can make weapons temporarily magical with spells, and those spells are low enough level and long-lasting enough that mundane equipment really, truly is all any party will ever need. Magic items are a luxury, period. [/QUOTE]
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