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<blockquote data-quote="pemerton" data-source="post: 6468030" data-attributes="member: 42582"><p>Inherent bonuses are in the DGM 2, which has a Sep 2009 publication date. Powering up existing items in place of new items is in Adventurer's Vault, which a Sep 2008 publication date. Neither of these is "years later". And inherent bonuses are so obvious from the house-rule point of view that I saw people posting about it before either of those books came out.</p><p></p><p>The Adventurer's Vault system also answers [MENTION=34175]Thunderfoot[/MENTION]'s complaint upthread. The paladin in my game has worn the same plate armour throughout the campaign. At the start of the game it was non-magical. Relatively early on the Raven Queen blessed it (as +1 meliorating armour). The bonus has gradually stepped up over the course of the game, and is now at +6, reflecting the increasing fondness in which the character is held by his patron. </p><p></p><p>The escalation of bonuses is not <em>pointless</em>, although the point may or may not appeal to any given gamer.</p><p></p><p>The point of bonus-escalation in 4e is to drive the story relative to the default monsters published in the MM and adventure modules. The scaling-up of PCs bonuses means that at low-to-mid heroic, appropriate foes are the classic humanoids, while by upper epic appropriate foes are the most powerful demons, slaad lords, demi-gods etc.</p><p></p><p>Within the recommended level range of enemies, 4e exhiibits relatively tight bounded accuracy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6468030, member: 42582"] Inherent bonuses are in the DGM 2, which has a Sep 2009 publication date. Powering up existing items in place of new items is in Adventurer's Vault, which a Sep 2008 publication date. Neither of these is "years later". And inherent bonuses are so obvious from the house-rule point of view that I saw people posting about it before either of those books came out. The Adventurer's Vault system also answers [MENTION=34175]Thunderfoot[/MENTION]'s complaint upthread. The paladin in my game has worn the same plate armour throughout the campaign. At the start of the game it was non-magical. Relatively early on the Raven Queen blessed it (as +1 meliorating armour). The bonus has gradually stepped up over the course of the game, and is now at +6, reflecting the increasing fondness in which the character is held by his patron. The escalation of bonuses is not [I]pointless[/I], although the point may or may not appeal to any given gamer. The point of bonus-escalation in 4e is to drive the story relative to the default monsters published in the MM and adventure modules. The scaling-up of PCs bonuses means that at low-to-mid heroic, appropriate foes are the classic humanoids, while by upper epic appropriate foes are the most powerful demons, slaad lords, demi-gods etc. Within the recommended level range of enemies, 4e exhiibits relatively tight bounded accuracy. [/QUOTE]
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