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Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 6613474" data-attributes="member: 12731"><p>Another approach is to use the XP table's values (PHB, page 15) for expected wealth.</p><p></p><p>The first advantage is that the price of a legendary item is much less ridiculous when at level 20 you will have roughly a third of a million gold and not almost three million. The price of a legendary item is given as "50001+" gold, which makes much more sense if you will ever get hold of a few hundred thousand. </p><p></p><p>(Compare to d20: here the expected wealth tops out at 760000 gp while item prices can reach 100000-200000 gp. If we squint enough we can say both editions now support the purchase of about three items at maximum price. While that is an incredibly rough approximation it should do to tell us we're in the right ballpark at least) </p><p></p><p>Since this is what the old skool variant does where you give characters one XP for each GP found, Blog of Holding has analyzed the DMG treasure tables and recommended its tweaks on how to make their use "compatible" with this expected wealth:</p><p></p><p></p><p><a href="http://blogofholding.com/?p=6760" target="_blank">http://blogofholding.com/?p=6760</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6613474, member: 12731"] Another approach is to use the XP table's values (PHB, page 15) for expected wealth. The first advantage is that the price of a legendary item is much less ridiculous when at level 20 you will have roughly a third of a million gold and not almost three million. The price of a legendary item is given as "50001+" gold, which makes much more sense if you will ever get hold of a few hundred thousand. (Compare to d20: here the expected wealth tops out at 760000 gp while item prices can reach 100000-200000 gp. If we squint enough we can say both editions now support the purchase of about three items at maximum price. While that is an incredibly rough approximation it should do to tell us we're in the right ballpark at least) Since this is what the old skool variant does where you give characters one XP for each GP found, Blog of Holding has analyzed the DMG treasure tables and recommended its tweaks on how to make their use "compatible" with this expected wealth: [url]http://blogofholding.com/?p=6760[/url] [/QUOTE]
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