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<blockquote data-quote="CapnZapp" data-source="post: 6613476" data-attributes="member: 12731"><p>I want to take this one step further, by assigning a formula to the pricing of "the bonus"; the plus associated with weapons, armor and such. The +1 of the +1 Longsword. </p><p></p><p>Recall that d20 uses a scale from +1 to +10 where +5 is the highest actual plus bonus but where specific item could be rated, and thus priced, higher.</p><p></p><p>In 5E I feel the +3 item should be priced at least at the d20 +5 level, if not more. </p><p></p><p>Here's my suggestion of a item bonus formula that is fairly compatible with Expected Wealth based on experience points. </p><p></p><p>Item bonus market price: 5000 x (bonus x bonus)</p><p>Weapon/Ammo Plus, no attunement: (Plus x 2) bonus</p><p>Armor/Shield Plus, no attunement: (Plus x 2) + 1 bonus</p><p></p><p>So, for instance, that +1 Longsword will be considered a +2 bonus item and have a market price of 20000 gp (5000 x 2 x 2).</p><p></p><p>The next step, then, is to reassign prices for the rarities (Common, Uncommon, etc) to match this.</p><p></p><p>Coupled with how I feel there is place in the system for one more rarity grade above Legendary, to represent items that even a level 20 character can't afford but may well find as loot, I give you...:</p><p></p><p><strong>Zapp's 5E Expected Wealth Per Level Table</strong></p><p><strong>1: 50 gp</strong> (PHB items 50 gp)<strong></strong></p><p><strong>2: 300 gp</strong></p><p><strong>3: 900 gp</strong> (Common items 1000 gp)<strong></strong></p><p><strong>4: 2700 gp</strong></p><p><strong>5: 6500 gp</strong> (+1 items 5000 gp)<strong></strong></p><p><strong>6: 14000 gp</strong></p><p><strong>7: 23000 gp</strong> (+2 and Uncommon items 20000 gp)<strong></strong></p><p><strong>8: 34000 gp </strong></p><p><strong>9: 48000 gp</strong> (+3 items 45000 gp)<strong></strong></p><p><strong>10: 64000 gp</strong></p><p><strong>11: 85000 gp</strong> (+4 and Rare items 80000 gp)<strong></strong></p><p><strong>12: 100000 gp</strong></p><p><strong>13: 120000 gp</strong> (+5 items 125000 gp)<strong></strong></p><p><strong>14: 140000 gp</strong></p><p><strong>15: 165000 gp</strong> (+6 and Very Rare items 180000 gp)<strong></strong></p><p><strong>16: 195000 gp</strong></p><p><strong>17: 225000 gp</strong> (+7 items 245000 gp)<strong></strong></p><p><strong>18: 265000 gp</strong></p><p><strong>19: 305000 gp</strong> (+8 and Legendary items 320000 gp)<strong></strong></p><p><strong>20: 355000 gp</strong></p><p>(+9 bonus items 405000 gp)</p><p>(+10 and Epic items 500000 gp)</p><p></p><p></p><p>How to read this table:</p><p></p><p>A level 11 character is expected to be worth about 85000 gold in total. This value is close to the market price of +4 bonus items (such as a +2 Longsword) as well as any items still using the rarity system (Rare items cost 80000 gold in this version).</p><p></p><p>This character will probably not be able to sink his total expected wealth into that single item, but that's another story. (Much like d20, you're not supposed to have more than perhaps a third of your expected wealth invested in any single item)</p><p></p><p>This character could defeat a CR 13 monster and thus (with luck) find a +5 item or even a +6 item as loot. An example of a +5 item would be a +2 Shield. But that is all loot; what expected wealth is mainly concerned with is your purchasing power, and at level 11 that is 85000 gp in total.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6613476, member: 12731"] I want to take this one step further, by assigning a formula to the pricing of "the bonus"; the plus associated with weapons, armor and such. The +1 of the +1 Longsword. Recall that d20 uses a scale from +1 to +10 where +5 is the highest actual plus bonus but where specific item could be rated, and thus priced, higher. In 5E I feel the +3 item should be priced at least at the d20 +5 level, if not more. Here's my suggestion of a item bonus formula that is fairly compatible with Expected Wealth based on experience points. Item bonus market price: 5000 x (bonus x bonus) Weapon/Ammo Plus, no attunement: (Plus x 2) bonus Armor/Shield Plus, no attunement: (Plus x 2) + 1 bonus So, for instance, that +1 Longsword will be considered a +2 bonus item and have a market price of 20000 gp (5000 x 2 x 2). The next step, then, is to reassign prices for the rarities (Common, Uncommon, etc) to match this. Coupled with how I feel there is place in the system for one more rarity grade above Legendary, to represent items that even a level 20 character can't afford but may well find as loot, I give you...: [B]Zapp's 5E Expected Wealth Per Level Table 1: 50 gp[/B] (PHB items 50 gp)[B] 2: 300 gp 3: 900 gp[/B] (Common items 1000 gp)[B] 4: 2700 gp 5: 6500 gp[/B] (+1 items 5000 gp)[B] 6: 14000 gp 7: 23000 gp[/B] (+2 and Uncommon items 20000 gp)[B] 8: 34000 gp 9: 48000 gp[/B] (+3 items 45000 gp)[B] 10: 64000 gp 11: 85000 gp[/B] (+4 and Rare items 80000 gp)[B] 12: 100000 gp 13: 120000 gp[/B] (+5 items 125000 gp)[B] 14: 140000 gp 15: 165000 gp[/B] (+6 and Very Rare items 180000 gp)[B] 16: 195000 gp 17: 225000 gp[/B] (+7 items 245000 gp)[B] 18: 265000 gp 19: 305000 gp[/B] (+8 and Legendary items 320000 gp)[B] 20: 355000 gp[/B] (+9 bonus items 405000 gp) (+10 and Epic items 500000 gp) How to read this table: A level 11 character is expected to be worth about 85000 gold in total. This value is close to the market price of +4 bonus items (such as a +2 Longsword) as well as any items still using the rarity system (Rare items cost 80000 gold in this version). This character will probably not be able to sink his total expected wealth into that single item, but that's another story. (Much like d20, you're not supposed to have more than perhaps a third of your expected wealth invested in any single item) This character could defeat a CR 13 monster and thus (with luck) find a +5 item or even a +6 item as loot. An example of a +5 item would be a +2 Shield. But that is all loot; what expected wealth is mainly concerned with is your purchasing power, and at level 11 that is 85000 gp in total. [/QUOTE]
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