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Wealth by level
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<blockquote data-quote="Coroc" data-source="post: 7322253" data-attributes="member: 6895991"><p>Wealth by Level requires a well founded economic System. this is not included in RAW. </p><p>For a typical medieval / Renaissance Scenario:</p><p>Start with replacing all Gold with silver.</p><p>Now you got some more realistic pricing. (A sword 100 Gold or even 10 ? LOL it was 6 silver in historic England E.G.)</p><p>Next step: think about availability and rareness of items, depending on where (Big City, small village), General Situation (War / peace / plague / hunger)</p><p>Next think if and which magic items or services are buyable, that is utmost important for balancing. I typically use : a casting or scroll of a spell is ()100*spellevel^2 in silver means 1.level is 100 silver 3. Level 900 silver 9. Level 8100 silver. (Keep in mind if you did not want to Change from Gold that is Gold)</p><p>Now think about conditions for Magic trade : E.G. temple -> same faith, mage guild, is it legal? (black market)</p><p>Also determinate average expenses for daily needs depending on Lifestyle.</p><p></p><p>Now you got a solid base and now it makes sense to what wealth the Party (not a single char!) should have Access at what Level.</p><p>Hint: you can derive it all with some logic: A 1st Level Party should eventually be able to buy a single casting of a 3rd Level spell but not of a 5th Level spell, so if they had a good day raiding a Mobs vault they should total somewhat between 900 and 1600 silver (or gold if you are a RAW if possible Freak) that is 400 silver per member. An 18th Level Party should surely be able to buy some 9th Level scrolls so they should have around 50000 bucks. Keep the material Price for some spells e.g. a raise is 5000 for the Diamond.</p><p></p><p>Adjust for different campaign e.g. dark sun it would be Keramik, and metalware would cost 100 fold the Price of bone / stone / Wood.</p><p></p><p>There you are i hope that helps</p></blockquote><p></p>
[QUOTE="Coroc, post: 7322253, member: 6895991"] Wealth by Level requires a well founded economic System. this is not included in RAW. For a typical medieval / Renaissance Scenario: Start with replacing all Gold with silver. Now you got some more realistic pricing. (A sword 100 Gold or even 10 ? LOL it was 6 silver in historic England E.G.) Next step: think about availability and rareness of items, depending on where (Big City, small village), General Situation (War / peace / plague / hunger) Next think if and which magic items or services are buyable, that is utmost important for balancing. I typically use : a casting or scroll of a spell is ()100*spellevel^2 in silver means 1.level is 100 silver 3. Level 900 silver 9. Level 8100 silver. (Keep in mind if you did not want to Change from Gold that is Gold) Now think about conditions for Magic trade : E.G. temple -> same faith, mage guild, is it legal? (black market) Also determinate average expenses for daily needs depending on Lifestyle. Now you got a solid base and now it makes sense to what wealth the Party (not a single char!) should have Access at what Level. Hint: you can derive it all with some logic: A 1st Level Party should eventually be able to buy a single casting of a 3rd Level spell but not of a 5th Level spell, so if they had a good day raiding a Mobs vault they should total somewhat between 900 and 1600 silver (or gold if you are a RAW if possible Freak) that is 400 silver per member. An 18th Level Party should surely be able to buy some 9th Level scrolls so they should have around 50000 bucks. Keep the material Price for some spells e.g. a raise is 5000 for the Diamond. Adjust for different campaign e.g. dark sun it would be Keramik, and metalware would cost 100 fold the Price of bone / stone / Wood. There you are i hope that helps [/QUOTE]
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