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<blockquote data-quote="darkrose50" data-source="post: 7326743" data-attributes="member: 70793"><p>They went from having too much magic item economics to too little magical item economics. This was being lazy and/or pandering (marketing, if being positive) because most people seem to not want magical treasure to interact with economics, so they did not address this idea fully in the system. </p><p></p><p>In a world where a thing exists people will trade for the thing, especially if it is magical treasure, else they are not acting like people interacting with something that is (a) magical and (b) treasure.</p><p></p><p>[1] Is treasure valuable economically?</p><p>[2] Are valuable things traded for, bought and sold in the economy?</p><p>[3] Is magic treasure something that people with and without wealth would want?</p><p>[4] Is magic treasure actually treasure?</p><p></p><p> If the above questions are answered yes, then the default rules for an economy should include magic in it.</p><p></p><p>This lazy or pandering (marketing being a positive word) idea of no economics integrating with magical items is so crazy that in my mind society must have been beaten stupid into a post-apocalyptic wasteland for the no-magic in economics thing to sit right in my mind, but that is not the default setting. </p><p></p><p>Not having baseline rules for people trading for magical treasure is crazy stupid nuts (I think lazy or pandering). Having the baseline be that people don't act like people trading magical treasure is nuts.</p><p></p><p>People say that a magical sword being worth gold ruins the story value of the magical sword . . . I say the opposite! If my hero has a magical sword and no one is offering gold, titles, marriage contracts or what not for my hero or the sword, then it removes how important the sword is in the story. No one wanting to trade for the magical treasure sword removes from the idea of magic, of treasure, and from the idea of people acting like people who want cool things.</p><p></p><p>If I found something really cool like a WWII tank in my adventures, and no one wanted to buy it, then I would be questioning my reality. People buy cool stuff. Magic is cool, and if it is not, then you are doing it wrong. D&D is definitely doing the magic items separated from the economy thing wrong (as a base rule). I would enjoy (more) fully fleshed out economics that include magic.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 7326743, member: 70793"] They went from having too much magic item economics to too little magical item economics. This was being lazy and/or pandering (marketing, if being positive) because most people seem to not want magical treasure to interact with economics, so they did not address this idea fully in the system. In a world where a thing exists people will trade for the thing, especially if it is magical treasure, else they are not acting like people interacting with something that is (a) magical and (b) treasure. [1] Is treasure valuable economically? [2] Are valuable things traded for, bought and sold in the economy? [3] Is magic treasure something that people with and without wealth would want? [4] Is magic treasure actually treasure? If the above questions are answered yes, then the default rules for an economy should include magic in it. This lazy or pandering (marketing being a positive word) idea of no economics integrating with magical items is so crazy that in my mind society must have been beaten stupid into a post-apocalyptic wasteland for the no-magic in economics thing to sit right in my mind, but that is not the default setting. Not having baseline rules for people trading for magical treasure is crazy stupid nuts (I think lazy or pandering). Having the baseline be that people don't act like people trading magical treasure is nuts. People say that a magical sword being worth gold ruins the story value of the magical sword . . . I say the opposite! If my hero has a magical sword and no one is offering gold, titles, marriage contracts or what not for my hero or the sword, then it removes how important the sword is in the story. No one wanting to trade for the magical treasure sword removes from the idea of magic, of treasure, and from the idea of people acting like people who want cool things. If I found something really cool like a WWII tank in my adventures, and no one wanted to buy it, then I would be questioning my reality. People buy cool stuff. Magic is cool, and if it is not, then you are doing it wrong. D&D is definitely doing the magic items separated from the economy thing wrong (as a base rule). I would enjoy (more) fully fleshed out economics that include magic. [/QUOTE]
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