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<blockquote data-quote="CapnZapp" data-source="post: 7327373" data-attributes="member: 12731"><p>Just to clarify - even though the previous posts appear to problematize the issue, they really aren't. </p><p></p><p>What they're saying is that you can hand out ANY amounts of gold. </p><p></p><p>What matters is what things cost, relative to what the PCs have.</p><p></p><p>Now, the equipment lists of the PHB do set some boundaries. For example, you can't give out 1 gp per level, since nobody will ever be able to afford any armor. (Expect every fighter to go DEX!)</p><p></p><p>But as long as your "walth budget" is enough to afford full plate somewhere down the line (whether this is 3rd level or 7th doesn't matter too much).</p><p></p><p>For example, I had reason to look at the suggested tournament rules of XGE (since it appears likely these will be used for AL come fall).</p><p></p><p>Now, this is a "low gold" campaign (if not "very low"), but that's much less of a problem since you can't buy any permanent magic items and don't even have to pay for maintenance/upkeep/lifestyle.</p><p></p><p>In XGE, you gain a fixed amount of gold per level (not per scenario). 75 gp during tier I, then 150 gp, then 550 gp and finally 5,500 gp during tier IV.</p><p></p><p>In other words, a level 6 character that has saved all her money purchasing nothing will have 75+75+75+150+150=525 gp (not including starting money).</p><p></p><p>And yes, this is at least a factor ten lower than what you would have if you used the DMG treasure tables unmodified.</p><p></p><p>But as I said, the amount is in itself less interesting, compared to what purchasing power it brings. For 500 gp you can buy ten potions of healing (or any combo of PHB equipment) or a single potion of supreme healing or a single 4th level scroll.</p><p></p><p>Acquiring permanent (and more consumable) magic items are handled on a wholly separate track of "treasure points". As a newly levelled-up 6th level character, you will have played for 4+4+4+8+8=28 hours (or "checkpoints"), and will have gained one treasure point for every two hours played = 14 TPs. </p><p></p><p>Ignoring how you could have spent your last TPs on tier II stuff, 14 TPs is enough to get either three consumables (from tables A, B or C) or a single permanent item (from table F).</p><p></p><p>If we add this up, and do calculations in reverse, this amounts to somewhere around 1000-2000 gp in a "traditional" campaign (around 6000 gp if the character focuses on getting a table G item).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7327373, member: 12731"] Just to clarify - even though the previous posts appear to problematize the issue, they really aren't. What they're saying is that you can hand out ANY amounts of gold. What matters is what things cost, relative to what the PCs have. Now, the equipment lists of the PHB do set some boundaries. For example, you can't give out 1 gp per level, since nobody will ever be able to afford any armor. (Expect every fighter to go DEX!) But as long as your "walth budget" is enough to afford full plate somewhere down the line (whether this is 3rd level or 7th doesn't matter too much). For example, I had reason to look at the suggested tournament rules of XGE (since it appears likely these will be used for AL come fall). Now, this is a "low gold" campaign (if not "very low"), but that's much less of a problem since you can't buy any permanent magic items and don't even have to pay for maintenance/upkeep/lifestyle. In XGE, you gain a fixed amount of gold per level (not per scenario). 75 gp during tier I, then 150 gp, then 550 gp and finally 5,500 gp during tier IV. In other words, a level 6 character that has saved all her money purchasing nothing will have 75+75+75+150+150=525 gp (not including starting money). And yes, this is at least a factor ten lower than what you would have if you used the DMG treasure tables unmodified. But as I said, the amount is in itself less interesting, compared to what purchasing power it brings. For 500 gp you can buy ten potions of healing (or any combo of PHB equipment) or a single potion of supreme healing or a single 4th level scroll. Acquiring permanent (and more consumable) magic items are handled on a wholly separate track of "treasure points". As a newly levelled-up 6th level character, you will have played for 4+4+4+8+8=28 hours (or "checkpoints"), and will have gained one treasure point for every two hours played = 14 TPs. Ignoring how you could have spent your last TPs on tier II stuff, 14 TPs is enough to get either three consumables (from tables A, B or C) or a single permanent item (from table F). If we add this up, and do calculations in reverse, this amounts to somewhere around 1000-2000 gp in a "traditional" campaign (around 6000 gp if the character focuses on getting a table G item). [/QUOTE]
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