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<blockquote data-quote="Oofta" data-source="post: 7327819" data-attributes="member: 6801845"><p>So you created your own variation, something that works well for you and then ...</p><p></p><p></p><p></p><p>Huh? What's wrong with your home-brew? It sounds interesting, iconic and unique. Maybe I just get tired of people claiming WOTC is "lazy". If there were big enough demand to justify the development cost, they would probably do it. But just like every business they have to do cost/benefit analysis. There's not enough demand to develop a system that would make sense that hasn't already been covered by free material.</p><p></p><p></p><p></p><p>So what kind of system do you propose? </p><p></p><p>For my next campaign I'm considering two quite different options. The first is kind of a steampunk version of D&D, magic is ubiquitous, there will be a magic-mart option to purchase items (although I'm still debating limitations). The other is a very low magic world where the ability to create magic items has been lost, and items are incredibly rare.</p><p></p><p>In the first world, a +1 sword could be bought and sold on the open market. In the second? Finding any magic at all would be momentous, flaunting the use of the item would make you a target of thieves and if you can find someone willing to part with a magic item it would probably require a significant amount of gold <em>and</em> some type of service or favor.</p><p></p><p>Both campaigns fall within the boundaries of D&D, but I don't see how you could have one system that covered both. In addition, if they <em>did</em> publish such a list then the expectation becomes that you <em>will</em> be able to use it. According to interviews, it was a conscious decision to not include it.</p><p></p><p>But there are a lot of options out there. I created one of my own I'll use for my current (fairly high magic) world based on consumable vs permanent and rarity. No "official" document could have done better; as other posters have pointed out there really wasn't a lot of thought put into the 3.5 version. It may have been different of course, but there's no way a single list or even set of lists could satisfy every player or every campaign.</p><p></p><p>To call WOTC "lazy" because they don't create something you personally would like is ... well ... lazy. I also disagree that The Forgotten Realms is the "default setting" for everything, there is no default setting.. There are things I'd like added to the games as well. More high level non-fiendish monsters for example. But you know what? I can get that by building my own, utilizing the dm's guild or purchasing from Kobold Press.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7327819, member: 6801845"] So you created your own variation, something that works well for you and then ... Huh? What's wrong with your home-brew? It sounds interesting, iconic and unique. Maybe I just get tired of people claiming WOTC is "lazy". If there were big enough demand to justify the development cost, they would probably do it. But just like every business they have to do cost/benefit analysis. There's not enough demand to develop a system that would make sense that hasn't already been covered by free material. So what kind of system do you propose? For my next campaign I'm considering two quite different options. The first is kind of a steampunk version of D&D, magic is ubiquitous, there will be a magic-mart option to purchase items (although I'm still debating limitations). The other is a very low magic world where the ability to create magic items has been lost, and items are incredibly rare. In the first world, a +1 sword could be bought and sold on the open market. In the second? Finding any magic at all would be momentous, flaunting the use of the item would make you a target of thieves and if you can find someone willing to part with a magic item it would probably require a significant amount of gold [I]and[/I] some type of service or favor. Both campaigns fall within the boundaries of D&D, but I don't see how you could have one system that covered both. In addition, if they [I]did[/I] publish such a list then the expectation becomes that you [I]will[/I] be able to use it. According to interviews, it was a conscious decision to not include it. But there are a lot of options out there. I created one of my own I'll use for my current (fairly high magic) world based on consumable vs permanent and rarity. No "official" document could have done better; as other posters have pointed out there really wasn't a lot of thought put into the 3.5 version. It may have been different of course, but there's no way a single list or even set of lists could satisfy every player or every campaign. To call WOTC "lazy" because they don't create something you personally would like is ... well ... lazy. I also disagree that The Forgotten Realms is the "default setting" for everything, there is no default setting.. There are things I'd like added to the games as well. More high level non-fiendish monsters for example. But you know what? I can get that by building my own, utilizing the dm's guild or purchasing from Kobold Press. [/QUOTE]
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