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*Dungeons & Dragons
Wealth by level
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<blockquote data-quote="CapnZapp" data-source="post: 7333184" data-attributes="member: 12731"><p>Let me save you the trouble - it's not.</p><p></p><p>And it's not meant to.</p><p></p><p>Remember: D&d is a levelled game, where a high level hero has many many times higher overall capacity than regular folks. Such heroes need "levelled wealth".</p><p></p><p>If anything, having access to wealth rivalling entire towns or nations is more believable than having AC 25 or 150 hit points. </p><p></p><p>But that's all I am interested in saying on this topic, since I firmly believe trying to make sense of D&D game rules as a simulation is a fool's errand. The only interesting question in my opinion is if it works internally.</p><p></p><p>And as I said earlier (maybe in this thread?) you can re-scale the character wealth however you like. There really are only two data points to consider: the PHB equipment prices and the prices of your selection of magic items. </p><p></p><p>In the first case I'm going to assume nobody want to mess with the PHB prices - this gives us a hard data point where a character ought to achieve a total wealth not lower than 1500 gp by level 7 at the latest (or thereabouts), since full plate is the most expensive "expected" item in the PHB.</p><p></p><p>The second case is more fungible. You can award, say, 1000 gp per level, and make sure no item costs more than 20000 gp (just choosing a very simplistic example here).</p><p></p><p>Or you can have 20th level characters end up with millions of gold. As long as they can't actually buy better game stats (=magical bonuses), your game remains stable.</p><p></p><p>In no circumstance does "but doesn't this mean you can buy a million chickens" come into play. Feel free to think about such simulation issues, but you will have to do it without me. For me, it's simple: if that's a concern for you, then lower the expected wealth and take the trouble of recalculating magic item prices. Rather than worry about implications on the local economy, I mean. </p><p></p><p>As far as I am concerned, I'm having a game balance discussion. Essentially, I am talking about gold in and magic items out. You can think of it as if you couldn't buy anything else for loot gold.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7333184, member: 12731"] Let me save you the trouble - it's not. And it's not meant to. Remember: D&d is a levelled game, where a high level hero has many many times higher overall capacity than regular folks. Such heroes need "levelled wealth". If anything, having access to wealth rivalling entire towns or nations is more believable than having AC 25 or 150 hit points. But that's all I am interested in saying on this topic, since I firmly believe trying to make sense of D&D game rules as a simulation is a fool's errand. The only interesting question in my opinion is if it works internally. And as I said earlier (maybe in this thread?) you can re-scale the character wealth however you like. There really are only two data points to consider: the PHB equipment prices and the prices of your selection of magic items. In the first case I'm going to assume nobody want to mess with the PHB prices - this gives us a hard data point where a character ought to achieve a total wealth not lower than 1500 gp by level 7 at the latest (or thereabouts), since full plate is the most expensive "expected" item in the PHB. The second case is more fungible. You can award, say, 1000 gp per level, and make sure no item costs more than 20000 gp (just choosing a very simplistic example here). Or you can have 20th level characters end up with millions of gold. As long as they can't actually buy better game stats (=magical bonuses), your game remains stable. In no circumstance does "but doesn't this mean you can buy a million chickens" come into play. Feel free to think about such simulation issues, but you will have to do it without me. For me, it's simple: if that's a concern for you, then lower the expected wealth and take the trouble of recalculating magic item prices. Rather than worry about implications on the local economy, I mean. As far as I am concerned, I'm having a game balance discussion. Essentially, I am talking about gold in and magic items out. You can think of it as if you couldn't buy anything else for loot gold. [/QUOTE]
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