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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wealth Per Level Guidelines?
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<blockquote data-quote="Saagael" data-source="post: 5084459" data-attributes="member: 84839"><p>It depends on what you are trying to do. I, as well, screwed up 2 or 3 levels of treasure parcels and one PC ended up with +1 items until level 8 or 9. </p><p></p><p>Anyway, what I usually do is make up a spreadsheet at the start of the level (or adventure) and list all the items that the PCs are supposed to get. That is, magic items, gold, and miscellaneous items. At that point I sift through the character builder to find items that fit with the characters' wishlists, that would fit with the adventure's theme, or that fill out roles. </p><p></p><p>With magic items done (roughly, I usually replace them later), I pick out any odd items that the players might get (rituals, wonderous items, or other non-slot magic items). I then divide up the gold into several parcels (I usually don't follow the DMG's guidelines here), then detail those parcels based on where they're found in the adventure. I replace chunks of gold with the miscellaneous items where appropriate.</p><p></p><p>I'm not sure how you could "fix" the wealth disparity from past levels, other than give it to them over the course of one or two levels. If you forgot to hand out 10,000 gold, then give it to them in 2,000 gold chunks on top of the other stuff. Or if you missed an item or two, just find some reason to hand the lacking players some interim gear until their real loot kicks in. In my case, I handed the player a +2 weapon for a battle or two until his real magic item showed up (a nice +3 weapon), after which the +2 weapon was handed back with no wealth-gain from it.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5084459, member: 84839"] It depends on what you are trying to do. I, as well, screwed up 2 or 3 levels of treasure parcels and one PC ended up with +1 items until level 8 or 9. Anyway, what I usually do is make up a spreadsheet at the start of the level (or adventure) and list all the items that the PCs are supposed to get. That is, magic items, gold, and miscellaneous items. At that point I sift through the character builder to find items that fit with the characters' wishlists, that would fit with the adventure's theme, or that fill out roles. With magic items done (roughly, I usually replace them later), I pick out any odd items that the players might get (rituals, wonderous items, or other non-slot magic items). I then divide up the gold into several parcels (I usually don't follow the DMG's guidelines here), then detail those parcels based on where they're found in the adventure. I replace chunks of gold with the miscellaneous items where appropriate. I'm not sure how you could "fix" the wealth disparity from past levels, other than give it to them over the course of one or two levels. If you forgot to hand out 10,000 gold, then give it to them in 2,000 gold chunks on top of the other stuff. Or if you missed an item or two, just find some reason to hand the lacking players some interim gear until their real loot kicks in. In my case, I handed the player a +2 weapon for a battle or two until his real magic item showed up (a nice +3 weapon), after which the +2 weapon was handed back with no wealth-gain from it. [/QUOTE]
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Wealth Per Level Guidelines?
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