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General Tabletop Discussion
*TTRPGs General
Wealth, power magic and....indecision.
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<blockquote data-quote="Amaroq" data-source="post: 1901017" data-attributes="member: 15470"><p>Faced with a similar situation, my group apprehended a neutral character who was a 'bad guy' in one of our early adventures; when we took her back to 'face justice', she was found guilty and sentenced to death, whereupon one of the party members decided to try and redeem her, and brokered a deal whereby she 'earned' her freedom by aiding the party in a quest - held to it by a <em>geas</em> cast by the sentencing court.</p><p></p><p>It was a very flavorful means of justifying a loyal NPC for a few sessions... and I definitely hope she makes another appearance later in the world-line! </p><p></p><p>As others have posted, I wouldn't worry so much about 'wealth' for this party, but I would definitely worry about healing and counter-magic: a source of potions, possibly; a <em>wand of curing</em> perhaps; things like a <em>ring of free movement</em> which could free somebody up from webs and entangles; the like: I'd basically be looking for magic items which could prevent a TPK if the group encounters certain dangers. </p><p></p><p>And then, of course, throw those dangers at them so the recipient of the item gets a chance to shine! Another thing to watch for - without magic weapons or spell-casters, any creature which requires magic to be wounded is nearly impervious to your group: ignore their CR - its functionally infinite, unless there's some means provided for the group to injure it.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1901017, member: 15470"] Faced with a similar situation, my group apprehended a neutral character who was a 'bad guy' in one of our early adventures; when we took her back to 'face justice', she was found guilty and sentenced to death, whereupon one of the party members decided to try and redeem her, and brokered a deal whereby she 'earned' her freedom by aiding the party in a quest - held to it by a [I]geas[/I] cast by the sentencing court. It was a very flavorful means of justifying a loyal NPC for a few sessions... and I definitely hope she makes another appearance later in the world-line! As others have posted, I wouldn't worry so much about 'wealth' for this party, but I would definitely worry about healing and counter-magic: a source of potions, possibly; a [I]wand of curing[/I] perhaps; things like a [I]ring of free movement[/I] which could free somebody up from webs and entangles; the like: I'd basically be looking for magic items which could prevent a TPK if the group encounters certain dangers. And then, of course, throw those dangers at them so the recipient of the item gets a chance to shine! Another thing to watch for - without magic weapons or spell-casters, any creature which requires magic to be wounded is nearly impervious to your group: ignore their CR - its functionally infinite, unless there's some means provided for the group to injure it. [/QUOTE]
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