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Wealth system and salaries
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2577156" data-attributes="member: 12332"><p>I do, indeed, let people take Profession (Thing The Campaign Is About).</p><p></p><p>Dark*Matter? Profession (Hoffmann Agent)</p><p></p><p>Paramilitary Squad? Profession (Military)</p><p></p><p>It's just a mechanic. Make it work for you. Because Billy started the game as a Burgermeister doesn't mean he has to put ranks in Profession (Burger King).</p><p></p><p>If Joe Shlub decides not to put any ranks into any Profession and he gets "hired" by an international crime-buster super-dudes umbrella corporation making 1 mil a year, and you want to give everybody a bonus to Profession for their salary ... Joe Shlub gets Profession (International Crime-Busting Super-Dude) at 0 ranks with a +2 bonus and his Wis mod on rolls. </p><p></p><p>If his Wealth is 28 and keeps going down when he buys rifles, but he's making 20,000 a week, and it never goes back up, because he can't make a Profession roll to bring it up ... that's saying what?</p><p></p><p>Mechanically, it's saying that Joe's player feels that Joe doesn't care enough about money and his job to bother spending time and effort (Skill Points) in tracking his finances, impressing his bosses, and generally being financially sound. Joe Schlub is a man's man, his precious time goes into training on the free-climb wall at the gym (ranks in Climb) or whatever. He pays credit for his AK47s and forgets to pay the bill for three months running, he keeps 50,000 dollars under his matress instead of letting it accrue interest in the bank ... he still has his Free Checking account at the local bank instead of socking funds away in money market accounts.</p><p></p><p>It's a wonderfully complex tapistry. Which is why I love the Wealth system. Let it be simple. Let it be counter-intuitively simple, and it will model very well the bewildering mine-field that is modern finances ... with very little input.</p><p></p><p>The more "realistic", I.E. complexified, the system becomes the LESS it models real-world financial situations. Credit, investments, paychecks, losing your wallet, whatever. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2577156, member: 12332"] I do, indeed, let people take Profession (Thing The Campaign Is About). Dark*Matter? Profession (Hoffmann Agent) Paramilitary Squad? Profession (Military) It's just a mechanic. Make it work for you. Because Billy started the game as a Burgermeister doesn't mean he has to put ranks in Profession (Burger King). If Joe Shlub decides not to put any ranks into any Profession and he gets "hired" by an international crime-buster super-dudes umbrella corporation making 1 mil a year, and you want to give everybody a bonus to Profession for their salary ... Joe Shlub gets Profession (International Crime-Busting Super-Dude) at 0 ranks with a +2 bonus and his Wis mod on rolls. If his Wealth is 28 and keeps going down when he buys rifles, but he's making 20,000 a week, and it never goes back up, because he can't make a Profession roll to bring it up ... that's saying what? Mechanically, it's saying that Joe's player feels that Joe doesn't care enough about money and his job to bother spending time and effort (Skill Points) in tracking his finances, impressing his bosses, and generally being financially sound. Joe Schlub is a man's man, his precious time goes into training on the free-climb wall at the gym (ranks in Climb) or whatever. He pays credit for his AK47s and forgets to pay the bill for three months running, he keeps 50,000 dollars under his matress instead of letting it accrue interest in the bank ... he still has his Free Checking account at the local bank instead of socking funds away in money market accounts. It's a wonderfully complex tapistry. Which is why I love the Wealth system. Let it be simple. Let it be counter-intuitively simple, and it will model very well the bewildering mine-field that is modern finances ... with very little input. The more "realistic", I.E. complexified, the system becomes the LESS it models real-world financial situations. Credit, investments, paychecks, losing your wallet, whatever. --fje [/QUOTE]
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