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Wealth System Fix?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1454212" data-attributes="member: 12332"><p>Yes, but you don't need to complicate the current Wealth system if you're not going to keep up with all of that junk, so why do it? Unless it makes you feel warm and squishy inside, then by all means. I'm just saying that if you're not going to keep track of that stuff, you've already abstracted real-world economics out to a non-realistic point ... and if it's going to be highly abstracted ANYWAY why not save everybody time and keep the system the way it is?</p><p></p><p></p><p></p><p>And? I don't find it unreasonable that at some point, the flat cost of an item is going to tax, in some way, anybody's current finances. Wealth is fluid. The richest man in the world only has X number of dollars in his pocket, in his accounts, in liquid form. Going from Wealth +500 to +499 is a small small fraction, but it's enough to be noticable. A better "problem" with the system would be to state that at < 14 somebody with a wealth of 15 can buy unlimited numbers of items. It's abstracted and certain rules are in place for the sake of balance. I'm willing to deal with it not perfectly mirroring reality and dealing with the occassional place where it doesn't on the fly with my own rulings. This is the comfort of speed and abstraction.</p><p></p><p></p><p></p><p>Look at the Wealth DC-to-Dollars table in you D20 Modern book, see what DC X dollars is equal to. Subract 3 from that DC, adjust each character's Wealth by an ammount equal to what they'd have lost from buying something of that DC as-per the purchasing section of your D20 Modern book. Takes about five seconds. I have the tables all printed out for my own use at the table. By those rules, some characters may recieve 0 Wealth, some may recieve 1, some may recieve 1d6+1. Fast, simple, back to the game.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1454212, member: 12332"] Yes, but you don't need to complicate the current Wealth system if you're not going to keep up with all of that junk, so why do it? Unless it makes you feel warm and squishy inside, then by all means. I'm just saying that if you're not going to keep track of that stuff, you've already abstracted real-world economics out to a non-realistic point ... and if it's going to be highly abstracted ANYWAY why not save everybody time and keep the system the way it is? And? I don't find it unreasonable that at some point, the flat cost of an item is going to tax, in some way, anybody's current finances. Wealth is fluid. The richest man in the world only has X number of dollars in his pocket, in his accounts, in liquid form. Going from Wealth +500 to +499 is a small small fraction, but it's enough to be noticable. A better "problem" with the system would be to state that at < 14 somebody with a wealth of 15 can buy unlimited numbers of items. It's abstracted and certain rules are in place for the sake of balance. I'm willing to deal with it not perfectly mirroring reality and dealing with the occassional place where it doesn't on the fly with my own rulings. This is the comfort of speed and abstraction. Look at the Wealth DC-to-Dollars table in you D20 Modern book, see what DC X dollars is equal to. Subract 3 from that DC, adjust each character's Wealth by an ammount equal to what they'd have lost from buying something of that DC as-per the purchasing section of your D20 Modern book. Takes about five seconds. I have the tables all printed out for my own use at the table. By those rules, some characters may recieve 0 Wealth, some may recieve 1, some may recieve 1d6+1. Fast, simple, back to the game. --fje [/QUOTE]
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