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<blockquote data-quote="kenmarable" data-source="post: 4750108" data-attributes="member: 40359"><p>After reading the interviews and thinking about this for a bit, I'm taking a different approach to moving on. It's pretty clear over the past year or two that WotC is managing D&D by reaction (overreaction in my opinion, but that's more subjective). What's even worse, however, is that it's reaction <strong>without a plan</strong>. The management style of "overreact then plan" is far more harmful than any boycott could be - partial or full blown. So WotC management poses more threat than my spending or lack there of.</p><p></p><p>I don't buy into Ryan Dancey's "D&D death sprial", but I do buy into the reality of bad management decisions often leading to lay offs of good people. </p><p></p><p>At the end of the day, I guess I am more interested in supporting James Wyatt, Bruce Cordell, Mike Mearls, and all the other great R&D staff than I am interested in punishing WotC management. Even if I disagree with some of R&D's decisions (especially in the fluff arena, sorry guys), I at least know that they are trying to make a great game and are customer-focused. As much as I vehemently disagree with many of the management decisions (and aren't convinced they are always as customer focused as the R&D decisions I disagree with), I also realize those bad decisions can cause more harm to the company than I can with any boycott.</p><p></p><p>So I'm going to keep giving WotC some of my money in support of the R&D team whose work I enjoy. But I'm going to work on spending more money and showing more appreciation than I have to the 3rd party companies that show more appreciation for their customers. When WotC makes another boneheaded decision, I'll still call them out on it, since bad PR usually has a bigger impact than boycotts anyway.</p><p></p><p>And, lastly, to help let go and move on, I don't have exact figures, but from watching and playing D&D for decades, I have a feeling that if you compare the average tenure of management at TSR/WotC to the average tenure of a designer/developer, I'm pretty sure most of the current R&D staff will outlast the current round of managers. We can hope for better next time (or, heaven forbid, hope the current management get out of the "overreaction then plan" mindset).</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4750108, member: 40359"] After reading the interviews and thinking about this for a bit, I'm taking a different approach to moving on. It's pretty clear over the past year or two that WotC is managing D&D by reaction (overreaction in my opinion, but that's more subjective). What's even worse, however, is that it's reaction [b]without a plan[/b]. The management style of "overreact then plan" is far more harmful than any boycott could be - partial or full blown. So WotC management poses more threat than my spending or lack there of. I don't buy into Ryan Dancey's "D&D death sprial", but I do buy into the reality of bad management decisions often leading to lay offs of good people. At the end of the day, I guess I am more interested in supporting James Wyatt, Bruce Cordell, Mike Mearls, and all the other great R&D staff than I am interested in punishing WotC management. Even if I disagree with some of R&D's decisions (especially in the fluff arena, sorry guys), I at least know that they are trying to make a great game and are customer-focused. As much as I vehemently disagree with many of the management decisions (and aren't convinced they are always as customer focused as the R&D decisions I disagree with), I also realize those bad decisions can cause more harm to the company than I can with any boycott. So I'm going to keep giving WotC some of my money in support of the R&D team whose work I enjoy. But I'm going to work on spending more money and showing more appreciation than I have to the 3rd party companies that show more appreciation for their customers. When WotC makes another boneheaded decision, I'll still call them out on it, since bad PR usually has a bigger impact than boycotts anyway. And, lastly, to help let go and move on, I don't have exact figures, but from watching and playing D&D for decades, I have a feeling that if you compare the average tenure of management at TSR/WotC to the average tenure of a designer/developer, I'm pretty sure most of the current R&D staff will outlast the current round of managers. We can hope for better next time (or, heaven forbid, hope the current management get out of the "overreaction then plan" mindset). [/QUOTE]
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