Weapon-a-Week: Bec de Corbin, Earspoon & Lucern Hammer.

nikolai

First Post
Well I'm not making any solid promises on the timing, we'll see how it goes. I hope to build up a selection of balanced weapons which rounds out those available in the SRD. I realise WotC and many other people don't think this is necessary - and that similar things are all over the net - but I thought it'd be an interesting diversion.

For now, here's three two-handed, high damage output martial weapons; to put some other choices along side the greataxe and greatsword.


Martial Weapons
Two-Handed Melee Weapons

Code:
[COLOR=silver]
[B]
                 Cost     Dmg (S)  Dmg (M)  Critical   Weight      Type
[/B]
Claymore         30 gp     1d10     1d12    x2/19-20    8 lb.    Slashing
Maul             25 gp     1d10     1d12       x3       12 lb.   Bludgeoning
Military Fork    15 gp     1d10     1d12       x2       9 lb.    Piercing
[/COLOR]

Claymore: The claymore is a sword fashioned for two handed use.

Maul: This is a great hammer with a heavy metal head.

Military Fork: The military fork is an adaptation of the pitchfork for use in combat, it consists of a haft attached to a head with two parallel spikes. If you use a ready action to set a military fork against a charge, you deal double damage on a successful hit against a charging character.


More to come...

nikolai.
 
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Three more big weapons. This time exotic elaborations on the greatsword.


Exotic Weapons
Two-Handed Melee Weapons

Code:
[COLOR=silver]
[B]
                      Cost     Dmg (S)  Dmg (M)  Critical   Weight      Type
[/B]
Executioner's Sword   60 gp     1d10     2d6        x4       12 lb.   Slashing
Flambard              75 gp     1d10     2d6     x2/18-20    9 lb.    Slashing
Zweihander            70 gp     1d10     2d6     x2/19-20    10 lb.   Slashing
[/COLOR]

Executioner's Sword: This is a heavy two-handed sword, designed for dealing the death blow to helpless opponents. Its size and weight make it difficult to use in any but the most expert hands.

Flambard: This two-handed sword is named after its undulating flame shaped blade.

Zweihander: Also known as double-handerers, battleswords and slaughterswords, these formidable weapons have pointed parrying hooks set in their blades. When using a zweihander you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). You also gain a +2 bonus on opposed attack rolls made to sunder an opponent's weapon or shield.
 
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Three more exotic weapons, based on the bastard sword and dwarven waraxe mechanics.


Exotic Weapons
One-Handed Melee Weapons

Code:
[COLOR=silver]
[B]
                 Cost     Dmg (S)  Dmg (M)  Critical   Weight      Type
[/B]
       
Estoc            30 gp     1d8      1d10    x2/19-20    6 lb.    Piercing
Goupillon        25 gp     1d8      1d10       x2       8 lb.    Bludgeoning
Martel           35 gp     1d8      1d10       x3       8 lb.    Bludgeoning

[/COLOR]

Estoc: The estoc is a pointed sword, designed for thrusting through armor. An estoc is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use an estoc two-handed as a martial weapon. Proficiency with this as an exotic weapon has the additional prerequisite of Str 13.

Goupillon: A form of flail. A goupillon is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a goupillon two-handed as a martial weapon. Proficiency with this as an exotic weapon has the additional prerequisite of Str 13.

With a goupillon, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the goupillon to avoid being tripped.

Martel: Sometimes known as a martel-de-fer, this is a variety of warhammer. A martel is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a martel two-handed as a martial weapon. Proficiency with this as an exotic weapon has the additional prerequisite of Str 13.
 
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Ferret said:
No visual description of the last three. But I like them alot!

Estoc

mrl1552.jpg


Martel De Fer

005.jpg
 

How about some stats and rules for swordbreakers? You know, the daggers used in one's off hand to help parry (and hopefully snap the other's blade off, but that's actually VERY difficult to do)

They either look like nasty kitchen knives with notches down the back side, or like really short estocs with a serraded guard (you catch the other blade between the swordbreaker's blade and the guard, then twist)
 


Ferret said:
No visual description of the last three. But I like them alot!

The estoc is a big pointed sword (sometimes with additional guards halfway down the point), the goupillon is a big flail (sometimes described with more than one flail head), and the martel is a big hammer. I didn't feel there was a great deal I could say. If I can come up with a good wording, I'll go back and change them.

Darklone said:
Most Flamberge houserules that I saw gave them 3d4, 19-20/*2...

I know... And I was very tempted. I decided not to because it doesn't fit with the 3.5e rules for stepping up and down dice with weapon sizes. 3d4 isn't a legitimate damage according to the spirit of the rules.

Fieari said:
How about some stats and rules for swordbreakers? You know, the daggers used in one's off hand to help parry (and hopefully snap the other's blade off, but that's actually VERY difficult to do)

I'll put some daggery things on my to do list.

Thanks for all the replies everyone!
 


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