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Weapon-a-Week: Bec de Corbin, Earspoon & Lucern Hammer.
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<blockquote data-quote="Epinephrine" data-source="post: 1362873" data-attributes="member: 14285"><p>John Q. Mayhem's numbers are right. It may also help to think about it in terms of expected extra damage (this is assuming you confirm threats half the time, on an 11 or higher):</p><p></p><p>20/x2: 2.5% chance of 100% extra damage: 2.5%</p><p>19-20/x2: 5% chance of 100% extra damage: 5%</p><p>20/x3: 2.5% chance of 200% extra damage: 5%</p><p>18-20/x2: 7.5% chance of 100% extra damage: 7.5%</p><p>20/x4: 2.5% chance of 300% extra damage: 7.5%</p><p>19-20/x3: 5% chance of 200% extra damage: 10%</p><p>19-20/x4: 5% chance of 300% extra damage: 15%</p><p></p><p>As your chance to hit increases, so does the expected bonus damage. Like CombatWombat51 figured, magic and feats do start to sway these numbers even more. The +1 bonus-equivalent Keen straight out doubles the percentages (Is 15% too strong a bonus for +1? It's uncomfortably near the damage increase of an actual +1 bonus). The paladin spell <em>bless weapon</em> doubles them again, and stacks with Improved Critical.</p><p></p><p>One could conceivably build a character around this: high Strength for more damage to be multiplied, dual-wielding both to increase the number of attacks and thus chances to critical and to increase the Strength bonus to 150% overall, specialization for a further +2, and so on. It can get pretty sick, but it's arguable how sick it is compared to other character builds.</p><p></p><p>Still, including a 19-20/x4 weapon can change the game dynamics in unintended ways, so it's worth considering before you include one.</p></blockquote><p></p>
[QUOTE="Epinephrine, post: 1362873, member: 14285"] John Q. Mayhem's numbers are right. It may also help to think about it in terms of expected extra damage (this is assuming you confirm threats half the time, on an 11 or higher): 20/x2: 2.5% chance of 100% extra damage: 2.5% 19-20/x2: 5% chance of 100% extra damage: 5% 20/x3: 2.5% chance of 200% extra damage: 5% 18-20/x2: 7.5% chance of 100% extra damage: 7.5% 20/x4: 2.5% chance of 300% extra damage: 7.5% 19-20/x3: 5% chance of 200% extra damage: 10% 19-20/x4: 5% chance of 300% extra damage: 15% As your chance to hit increases, so does the expected bonus damage. Like CombatWombat51 figured, magic and feats do start to sway these numbers even more. The +1 bonus-equivalent Keen straight out doubles the percentages (Is 15% too strong a bonus for +1? It's uncomfortably near the damage increase of an actual +1 bonus). The paladin spell [i]bless weapon[/i] doubles them again, and stacks with Improved Critical. One could conceivably build a character around this: high Strength for more damage to be multiplied, dual-wielding both to increase the number of attacks and thus chances to critical and to increase the Strength bonus to 150% overall, specialization for a further +2, and so on. It can get pretty sick, but it's arguable how sick it is compared to other character builds. Still, including a 19-20/x4 weapon can change the game dynamics in unintended ways, so it's worth considering before you include one. [/QUOTE]
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Weapon-a-Week: Bec de Corbin, Earspoon & Lucern Hammer.
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