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General Tabletop Discussion
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Weapon and Armor categories and training in them. Do we still need them?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8659871" data-attributes="member: 31506"><p>Yeah, I'd love fighters having maneuvers based on weapon wielded. And more importantly, giving them all the maneuvers, so they arent hosed based on whatever gear they find. </p><p></p><p>Suggestions pulled out of my butt, balance untested.</p><p></p><p>Wide Sweep - Spend an action to attack a number of adjacent targets equal to your proficiency bonus. Requirement: 2 handed axe, sword, or hammer. At level 11 and 15 this attack deals an extra 1d8 and 2d8 damage respectively.</p><p></p><p>Deadeye - Spend a move action to gain advantage on your next ranged attack with a weapon or thrown object. At 11th level you ignore cover. At 15th level you ignore intervening objects and structures (or whatever language is necessary to let you ricochet shots around corners). </p><p></p><p>Armiger Defense - Action Requirement: Wearing Heavy Armor or using a Shield - Until your next turn, reduce B/P/S damage by your proficiency bonus plus your strength or constitution modifier (whichever is higher). If this reduces the damage received to zero, you may make a melee attack. You may only make one such attack against any individual each round. At level 11 and 15 the damage reduction increases by 3 and 6 respectively.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8659871, member: 31506"] Yeah, I'd love fighters having maneuvers based on weapon wielded. And more importantly, giving them all the maneuvers, so they arent hosed based on whatever gear they find. Suggestions pulled out of my butt, balance untested. Wide Sweep - Spend an action to attack a number of adjacent targets equal to your proficiency bonus. Requirement: 2 handed axe, sword, or hammer. At level 11 and 15 this attack deals an extra 1d8 and 2d8 damage respectively. Deadeye - Spend a move action to gain advantage on your next ranged attack with a weapon or thrown object. At 11th level you ignore cover. At 15th level you ignore intervening objects and structures (or whatever language is necessary to let you ricochet shots around corners). Armiger Defense - Action Requirement: Wearing Heavy Armor or using a Shield - Until your next turn, reduce B/P/S damage by your proficiency bonus plus your strength or constitution modifier (whichever is higher). If this reduces the damage received to zero, you may make a melee attack. You may only make one such attack against any individual each round. At level 11 and 15 the damage reduction increases by 3 and 6 respectively. [/QUOTE]
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Weapon and Armor categories and training in them. Do we still need them?
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