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Community
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Weapon and Armor Templates
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<blockquote data-quote="Hawken" data-source="post: 1734185" data-attributes="member: 23619"><p>That template sounds interesting. I haven't thought about templates for items before--and haven't read the Arcana Unearthed. Aside from the mistake on the damage progression--D12 to 2D4?--the Savage template seems very workable. </p><p></p><p>The only thing that doesn't make sense to me is the 300gp price increase. I don't see where hammering sharp bones, nails, spikes, etc., into a weapon (such as a club or whatever) jacks up the price like that. A violent, primitive culture would likely have 'savage' weapons, but wouldn't be wealthy enough to afford their own primitive weapons. Instead of hiking the price of what could be essentially a free modification (sundered dagger blades, etc., attached to the weapon), maybe change the hardness or hit points of the weapon. A club with all those spikes hammered through it might have half the normal hardness or maybe -1 to hardness, -2 hp for one handed weapons, -2 hardness, -4 hp for two handed weapons. </p><p></p><p>The weight increase is a good idea. </p><p></p><p>Also, Articulated armor is in the Quintessential Dwarf book or Arms & Equipment or Arms & Armor. And it is different from what has been mentioned previously.</p></blockquote><p></p>
[QUOTE="Hawken, post: 1734185, member: 23619"] That template sounds interesting. I haven't thought about templates for items before--and haven't read the Arcana Unearthed. Aside from the mistake on the damage progression--D12 to 2D4?--the Savage template seems very workable. The only thing that doesn't make sense to me is the 300gp price increase. I don't see where hammering sharp bones, nails, spikes, etc., into a weapon (such as a club or whatever) jacks up the price like that. A violent, primitive culture would likely have 'savage' weapons, but wouldn't be wealthy enough to afford their own primitive weapons. Instead of hiking the price of what could be essentially a free modification (sundered dagger blades, etc., attached to the weapon), maybe change the hardness or hit points of the weapon. A club with all those spikes hammered through it might have half the normal hardness or maybe -1 to hardness, -2 hp for one handed weapons, -2 hardness, -4 hp for two handed weapons. The weight increase is a good idea. Also, Articulated armor is in the Quintessential Dwarf book or Arms & Equipment or Arms & Armor. And it is different from what has been mentioned previously. [/QUOTE]
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