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Weapon and Armor Types
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<blockquote data-quote="Warpiglet-7" data-source="post: 8673349" data-attributes="member: 7025282"><p>Some time ago I was in a discussion where some folks were saying weapon choices are not very interesting.</p><p></p><p>And we all know that the god stat of dex has led to a lot more rapiers than would otherwise be the case.</p><p></p><p>So here is my question: what would armor vs. weapon damage type bring to the game?</p><p></p><p>In days of old (late 80s friends…when I rocked a huge spiral perm and concert shirts—-now it’s just concert shirts) we ignored the weapon vs armor table in the DMG. I have NEVER used it.</p><p></p><p>Currently we have slashing, bludgeoning piercing damage. How complication would several armor types bring? By looking at a simple matrix you could determine a simple modified to hit and or damage.</p><p></p><p>This would be enough I think to make some consider a weapon they don’t normally take and by extension, make strength a little more of a pick vis a vis dexterity.</p><p></p><p>In short, I think it would add to diversity in character types and weapon choices and perhaps armor choices too. Verisimilitude would potentially be enhanced without a ton of added complexity.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8673349, member: 7025282"] Some time ago I was in a discussion where some folks were saying weapon choices are not very interesting. And we all know that the god stat of dex has led to a lot more rapiers than would otherwise be the case. So here is my question: what would armor vs. weapon damage type bring to the game? In days of old (late 80s friends…when I rocked a huge spiral perm and concert shirts—-now it’s just concert shirts) we ignored the weapon vs armor table in the DMG. I have NEVER used it. Currently we have slashing, bludgeoning piercing damage. How complication would several armor types bring? By looking at a simple matrix you could determine a simple modified to hit and or damage. This would be enough I think to make some consider a weapon they don’t normally take and by extension, make strength a little more of a pick vis a vis dexterity. In short, I think it would add to diversity in character types and weapon choices and perhaps armor choices too. Verisimilitude would potentially be enhanced without a ton of added complexity. Thoughts? [/QUOTE]
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