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<blockquote data-quote="Mannahnin" data-source="post: 8673376" data-attributes="member: 7026594"><p>We were just discussing these tangentially in <a href="https://www.enworld.org/threads/why-ad-d-rocks-and-3e-5e-mocks-all-over-ac.689381/page-7" target="_blank">another thread</a>.</p><p></p><p>Last year Dan "Delta" Collins did an analysis of the original Greyhawk and 1E charts vs. the Chainmail rules they were derived from, and concluded that they embody a fundamental math error. Because they basically just convert the Chainmail target numbers/adjustments almost directly over into D&D's combat system, but fail to account for the fact that basically any hit was a kill/casualty in Chainmail, so the exact same adjustments don't make sense when imported into a system where hit and damage are separate. Infamously, the mace goes from one of the best options for getting through heavy armor, to mediocre at best, in part because its damage is inferior to swords once Variable Weapon Damage is introduced.</p><p></p><p>[URL unfurl="true"]http://deltasdnd.blogspot.com/2021/03/the-big-mistake-in-weapon-vs-armor.html[/URL]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8673376, member: 7026594"] We were just discussing these tangentially in [URL='https://www.enworld.org/threads/why-ad-d-rocks-and-3e-5e-mocks-all-over-ac.689381/page-7']another thread[/URL]. Last year Dan "Delta" Collins did an analysis of the original Greyhawk and 1E charts vs. the Chainmail rules they were derived from, and concluded that they embody a fundamental math error. Because they basically just convert the Chainmail target numbers/adjustments almost directly over into D&D's combat system, but fail to account for the fact that basically any hit was a kill/casualty in Chainmail, so the exact same adjustments don't make sense when imported into a system where hit and damage are separate. Infamously, the mace goes from one of the best options for getting through heavy armor, to mediocre at best, in part because its damage is inferior to swords once Variable Weapon Damage is introduced. [URL unfurl="true"]http://deltasdnd.blogspot.com/2021/03/the-big-mistake-in-weapon-vs-armor.html[/URL] [/QUOTE]
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