Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon and Armor Types
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8673887" data-attributes="member: 6987520"><p>Instead of focusing on weapons vs. armor, I would focus on trying to make other weapons more interesting.</p><p></p><p>Why choose a flail over a warhammer, for instance? They are both d8 bludgeoning, weight 2 lbs., but the warhammer has the versatile feature so is a "better" weapon overall.</p><p></p><p>Now, let's add a feature to the flail: <em>If you attack a target which is using a shield, you gain a +1 to your attack roll.</em></p><p></p><p>This makes sense for a flail special feature because flails were used to wrap around shields and hit the shield-bearer behind it. Also, you might want an option for the flail chain or chord to wrap around an opponent's weapon, giving you an edge on disarming maybe?</p><p></p><p>The whip could be used to allow you to <em>grapple</em> from up to 15 feet (it's reach IIRC?). You can make an attack and if you hit, the target makes a save (DC 8 + your total attack bonus) to avoid being tripped (prone), entangled (grappled), or pushed back 5 feet (shove). Nets could work similarly.</p><p></p><p>FWIW, we have these changes in our MOD and the group actually has people taking weapons for the options they give them instead of just damage. We also have ALL martial weapons using two damage types, not just one, again increasing their versatility. Martial weapons also have advantage on damage rolls, which greatly increases your chance for critical damage (i.e. exploding damage dice).</p><p></p><p>[ATTACH=full]251912[/ATTACH]</p><p>You'll also notice we added a new damage type, "cleave".</p><p></p><p>Light weapons give the attacker a +1 on attack rolls since they do less damage in general.</p><p></p><p>Versatile weapons (when used with two hands) give you <em>either</em> a +1 to attack rolls (using your hands for better control) or increased damage (using your hands for better leverage).</p><p></p><p>Longbows can add STR mod to damage if you buy a custom heavier draw bow.</p><p>Crossbows (not shown) give a +1 to attack rolls against targets within normal range.</p><p>Pikes can be used to set to receive a charge</p><p>And so on...</p><p></p><p>Finally, all melee weapons use STR for damage (even finesse weapons, which are <em>light</em> weapons for us since we removed the finesse and two-handed properties, folding them into <em>light</em> and <em>heavy</em>).</p><p></p><p>Anyway, there is a bunch more, but that should give you an idea of how to make other weapons more attractive.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8673887, member: 6987520"] Instead of focusing on weapons vs. armor, I would focus on trying to make other weapons more interesting. Why choose a flail over a warhammer, for instance? They are both d8 bludgeoning, weight 2 lbs., but the warhammer has the versatile feature so is a "better" weapon overall. Now, let's add a feature to the flail: [I]If you attack a target which is using a shield, you gain a +1 to your attack roll.[/I] This makes sense for a flail special feature because flails were used to wrap around shields and hit the shield-bearer behind it. Also, you might want an option for the flail chain or chord to wrap around an opponent's weapon, giving you an edge on disarming maybe? The whip could be used to allow you to [I]grapple[/I] from up to 15 feet (it's reach IIRC?). You can make an attack and if you hit, the target makes a save (DC 8 + your total attack bonus) to avoid being tripped (prone), entangled (grappled), or pushed back 5 feet (shove). Nets could work similarly. FWIW, we have these changes in our MOD and the group actually has people taking weapons for the options they give them instead of just damage. We also have ALL martial weapons using two damage types, not just one, again increasing their versatility. Martial weapons also have advantage on damage rolls, which greatly increases your chance for critical damage (i.e. exploding damage dice). [ATTACH type="full" width="825px" alt="1656109573623.png"]251912[/ATTACH] You'll also notice we added a new damage type, "cleave". Light weapons give the attacker a +1 on attack rolls since they do less damage in general. Versatile weapons (when used with two hands) give you [I]either[/I] a +1 to attack rolls (using your hands for better control) or increased damage (using your hands for better leverage). Longbows can add STR mod to damage if you buy a custom heavier draw bow. Crossbows (not shown) give a +1 to attack rolls against targets within normal range. Pikes can be used to set to receive a charge And so on... Finally, all melee weapons use STR for damage (even finesse weapons, which are [I]light[/I] weapons for us since we removed the finesse and two-handed properties, folding them into [I]light[/I] and [I]heavy[/I]). Anyway, there is a bunch more, but that should give you an idea of how to make other weapons more attractive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon and Armor Types
Top