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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon and Implement Expertise
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<blockquote data-quote="DracoSuave" data-source="post: 5164132" data-attributes="member: 71571"><p>There is no class like that that doesn't have multiple options for weapons-that-act-as-implements..</p><p></p><p>The fact is, 'Focused Expertise' was slated to be printed in PHB3 to solve that problem. It was weaker in terms of selection for such classes, but it could be used for both Weapon and Implement attacks. At some point between the initial playtests and now, that feat was exchange for this new 'Does everything for everyone' feat, obsoleting both Weapon AND Implement expertise for most characters.</p><p></p><p>-------------------------</p><p></p><p>So, let's be a bit more realistic. What is Expertise more powerful than? Is it more powerful than other options that increase to-hit on a conditional basis? Yes. But does it stack with them? Yes. The game is filled with stuff like that.</p><p></p><p>Goliath Greatweapon is a better feat than Weapon Focus... if you're a goliath. Does that make it broken? </p><p></p><p>---------------------------</p><p></p><p></p><p>The irony here, is that you're simultaneously trying to argue that A) It is too powerful, and B) players should get it for free.</p><p></p><p>That's a contradictory argument, it's either too powerful, and players should not have it at all, or it's just fine, in which case, if it ain't broke, why fix it?</p><p></p><p></p><p>The fact is, for all the arguments that it's too powerful, there's compounding evidence (Feyborn Charm, Draconic Spellcaster) that not only is Expertise considered balanced in the current state of design... it's the -baseline- for future 'Give a feat bonus to blah' feats... and that lesser bonuses are usually being errata'd to not be feat bonuses (Hellfire Blood, which is a non-typed bonus to attack and damage, thus stacking with other things)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5164132, member: 71571"] There is no class like that that doesn't have multiple options for weapons-that-act-as-implements.. The fact is, 'Focused Expertise' was slated to be printed in PHB3 to solve that problem. It was weaker in terms of selection for such classes, but it could be used for both Weapon and Implement attacks. At some point between the initial playtests and now, that feat was exchange for this new 'Does everything for everyone' feat, obsoleting both Weapon AND Implement expertise for most characters. ------------------------- So, let's be a bit more realistic. What is Expertise more powerful than? Is it more powerful than other options that increase to-hit on a conditional basis? Yes. But does it stack with them? Yes. The game is filled with stuff like that. Goliath Greatweapon is a better feat than Weapon Focus... if you're a goliath. Does that make it broken? --------------------------- The irony here, is that you're simultaneously trying to argue that A) It is too powerful, and B) players should get it for free. That's a contradictory argument, it's either too powerful, and players should not have it at all, or it's just fine, in which case, if it ain't broke, why fix it? The fact is, for all the arguments that it's too powerful, there's compounding evidence (Feyborn Charm, Draconic Spellcaster) that not only is Expertise considered balanced in the current state of design... it's the -baseline- for future 'Give a feat bonus to blah' feats... and that lesser bonuses are usually being errata'd to not be feat bonuses (Hellfire Blood, which is a non-typed bonus to attack and damage, thus stacking with other things) [/QUOTE]
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